Faceit456789

Mongolia
On FACEIT since 2022 179 matches tracked 48 matches in 30 days
ELO ▲ 377
3,137
30-day peak: 3,137
Rank SEA ▲ 39 places
#87
Mongolia #30 in Mongolia
30 days · prev. #126 · best #84
Last updated:

How does Faceit456789 play?

Rating 1.03 (from 127 matches) K/R 0.74 ADR 80.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 127 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.5 from the last 168
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 11x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, ELO +299
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 80.2
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +49 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 +251 ELO, win rate 50%
On Wednesdays −13 ELO, win rate 52%

Faceit456789 loses the most ELO in match 3 of the day: +49 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 37%
0.73 better than 34%
79.7 better than 36%
0.97 better than 19%
53% of 146 duels right on the average
25% of 40 situations better than 13%
Ancient37
78% better than 98%
0.79 better than 66%
82.6 better than 51%
1.14 better than 75%
59% of 87 duels better than 84%
53% of 15 situations better than 84%
Dust 232
50% better than 31%
0.77 better than 55%
85.1 better than 65%
1.06 better than 44%
55% of 82 duels better than 63%
56% of 18 situations better than 88%
Anubis13
54% -
0.68 -
74.9 -
1.01-
59% of 41 duels -
29% of 7 situations -
Inferno10
50% -
0.75 -
76.1 -
0.98-
53% of 19 duels -
75% of 4 situations -
Cache7
71% -
0.68 -
75.7 -
1.24-
56% of 16 duels -
67% of 3 situations -
Nuke7
43% -
0.70 -
75.7 -
0.79-
46% of 13 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Faceit456789 plays

Across 179 matches Faceit456789 averages K/R 0.74 and ADR 80.1; the rating across the 127 rated matches is 1.03. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 78% win rate in 37 matches. In 45 of 127 matches the rating was 1.10 or higher (35%), in 46 it was below 0.90. In 69 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. Faceit456789 loses the most ELO in match 3 of the day (+49 ELO, win rate 52%). Things go best on Ancient (+219 ELO, win rate 78%). Match no. 2 of the day goes best: 67% win rate, +103 ELO. Improved over the last three months: Headshots +6 pp, ELO +299. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 80.2. Last 30 days: 48 matches, win rate 63%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.