FaceDo111

Cape Verde
On FACEIT since 2018 185 matches tracked 38 matches in 30 days
ELO ▲ 73
2,321
30-day peak: 2,321
Rank EU
#93,832
Cape Verde #82 in Cape Verde
Last updated:

How does FaceDo111 play?

Rating 1.06 (from 142 matches) K/R 0.72 ADR 78.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.5
Knife kills 10 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 17x 4K, 3 aces in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +7.5, Win rate +12 pp
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
64 matches · 50% win rate
On Dust 2 −25 ELO
49 matches · 51% win rate
On Fridays −38 ELO, win rate 30%

FaceDo111 loses the most ELO on Mirage: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% better than 42%
0.71 better than 33%
78.7 better than 37%
1.03 better than 47%
57% of 120 duels better than 80%
46% of 35 situations better than 74%
Dust 249
51% better than 49%
0.73 better than 43%
80.5 better than 46%
1.09 better than 66%
47% of 88 duels better than 27%
43% of 28 situations better than 65%
Ancient21
33% better than 6%
0.68 better than 18%
75.8 better than 22%
0.99-
52% of 27 duels right on the average
0% of 4 situations better than 1%
Anubis21
43% better than 20%
0.72 better than 38%
76.5 better than 24%
1.08 better than 62%
57% of 28 duels better than 77%
31% of 16 situations better than 32%
Inferno10
50% -
0.65 -
73.8 -
1.01-
47% of 19 duels -
71% of 7 situations -
Nuke10
50% -
0.92 -
93.8 -
1.37-
65% of 20 duels -
44% of 9 situations -
Cache9
22% -
0.67 -
76.8 -
0.96-
46% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FaceDo111 plays

Across 185 matches FaceDo111 averages K/R 0.72 and ADR 78.9; the rating across the 142 rated matches is 1.06. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 51% win rate in 49 matches. In 56 of 142 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 92 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. FaceDo111 loses the most ELO on Mirage (−48 ELO, win rate 50%). Things go best on Anubis (+100 ELO, win rate 43%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.07, ADR +7.5, Win rate +12 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 38 matches, win rate 55%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.