Fabi94

Turkey
On FACEIT since 2015 257 matches tracked 76 matches in 30 days
ELO ▲ 5
2,039
30-day peak: 2,126
Rank EU
#216,666
Turkey #6,217 in Turkey
Last updated:

How does Fabi94 play?

Rating 1.02 K/R 0.73 ADR 81.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 256 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 40x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +190
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 81.1, Headshots at 49%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −38 ELO
66 matches · 36% win rate
On Anubis −31 ELO
30 matches · 37% win rate
On Sundays +27 ELO, win rate 29%

Fabi94 loses the most ELO in match 1 of the day: −38 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Cache
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
53% better than 56%
0.78 better than 70%
87.2 better than 79%
1.09 better than 69%
48% of 431 duels better than 31%
42% of 55 situations better than 63%
Cache49
53% -
0.75 -
83.0 -
1.07-
54% of 204 duels -
33% of 27 situations -
Anubis30
37% better than 10%
0.73 better than 46%
82.0 better than 57%
1.01 better than 42%
47% of 146 duels better than 25%
32% of 19 situations better than 35%
Ancient28
50% better than 45%
0.73 better than 43%
80.0 better than 41%
1.03 right on the average
54% of 119 duels better than 66%
42% of 12 situations better than 59%
Nuke24
38% better than 7%
0.67 better than 11%
76.9 better than 22%
0.92 better than 11%
47% of 119 duels better than 23%
33% of 9 situations better than 33%
Inferno7
29% -
0.55 -
66.1 -
0.73-
33% of 30 duels -
0% of 4 situations -
Fistmap4
25% -
0.45 -
55.5 -
0.74-
45% of 94 duels -
45% of 94 situations -
Mirage4
0% -
0.68 -
77.6 -
0.91-
45% of 22 duels -
40% of 5 situations -
Aim_map_faceit3
0% -
0.45 -
50.9 -
0.70-
41% of 64 duels -
42% of 55 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fabi94 plays

Across 256 matches Fabi94 averages K/R 0.73, ADR 81.3 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 53% win rate in 98 matches. In 96 of 256 matches the rating was 1.10 or higher (38%), in 96 it was below 0.90. In 192 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. Fabi94 loses the most ELO in match 1 of the day (−38 ELO, win rate 36%). Things go best on Dust 2 (+84 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, +44 ELO. Improved over the last three months: ELO +190. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 81.1, Headshots at 49%. Last 30 days: 76 matches, win rate 37%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.