FaNiw

Lithuania
114 matches tracked 73 matches in 30 days
Last updated:

How does FaNiw play?

Rating 1.05 K/R 0.76 ADR 87.1 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 66%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.04+0.04 · Ø 1.00 better than 77%
Pistol kills per match 3.3
Knife kills 3 in 114 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.9 pp · Ø 13.0% better than 77%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 23x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 91%
Enemies flashed per round 0.47+0.21 · Ø 0.26 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether FaNiw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 +31 ELO, win rate 41%
On Mondays −28 ELO, win rate 43%

FaNiw loses the most ELO in match 1 of the day: −47 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.59 · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 59%
0.78 better than 83%
87.6 better than 91%
1.09 better than 85%
50% of 137 duels right on the average
33% of 21 situations better than 40%
Ancient20
30% better than 4%
0.80 better than 89%
92.3 better than 99%
1.05 better than 76%
52% of 94 duels better than 66%
24% of 17 situations better than 17%
Anubis19
58% better than 73%
0.81 better than 91%
91.2 better than 97%
1.12 better than 88%
62% of 78 duels better than 96%
50% of 10 situations better than 80%
Mirage17
53% better than 64%
0.70 better than 42%
82.1 better than 70%
0.96 better than 40%
47% of 60 duels better than 36%
43% of 7 situations better than 67%
Inferno10
60% -
0.73 -
91.4 -
1.05-
55% of 42 duels -
0% of 3 situations -
Nuke8
63% -
0.74 -
76.4 -
1.02-
46% of 35 duels -
43% of 7 situations -
Cache5
80% -
0.60 -
74.7 -
0.85-
39% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FaNiw plays

Across 114 matches FaNiw averages K/R 0.76, ADR 87.1 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 87.1, better than 94% of level 6 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 45 of 114 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 114 matches with detailed stats: 23 4Ks and 3 aces. FaNiw loses the most ELO in match 1 of the day (−47 ELO, win rate 39%). Things go best from match 5 of the day (+134 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +134 ELO. Last 30 days: 73 matches, win rate 48%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.