FaLaH_m
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.12 K/D and so clearly above the average (0.99).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (3.9%).
Utility and deaths
Strength45% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17. Last 3 months unchanged at 1.08. Clearly above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 86.3. Last 3 months: 80.3 (at the start 76.9). Just above the average (79.2).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 51% (at the start 49%). Clearly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 45% (at the start 67%). Clearly below the average (48%).
Best month: September 2026 with 1,615. Last 3 months: 1,554 (at the start 1,557).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FaLaH_m loses the most ELO on Dust 2: −27 ELO, 60% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Anubis
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.69 · Nuke
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How FaLaH_m plays
Across 61 matches FaLaH_m averages K/R 0.75, ADR 79.2 and a rating of 1.08. Biggest strength: Utility hit rate at 45%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 8 players. Averages 17.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 29 of 61 matches the rating was 1.10 or higher (48%), in 17 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. FaLaH_m loses the most ELO on Dust 2 (−27 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −22 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.3, ELO at 1,554. Last 30 days: 20 matches, win rate 40%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.