FaKrooNN

DZ
On FACEIT since 2016 303 matches tracked 94 matches in 30 days
ELO ▲ 194
3,000
30-day peak: 3,000
Rank EU ▲ 834 places
#7,975
DZ #9 in DZ
30 days · prev. #8,809 · best #7,975
Last updated:

How does FaKrooNN play?

Rating 1.05 K/R 0.73 ADR 79.4 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 303 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.1
Knife kills 15 in 303 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 44x 4K, 2 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 55%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp, ELO +171
= Stayed the same
K/R at 0.72, Rating at 1.04, ADR at 78.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −168 ELO
51 matches · 53% win rate
From match 5 of the day −108 ELO
104 matches · 47% win rate
On Tuesdays −29 ELO, win rate 47%

FaKrooNN loses the most ELO on Ancient: −168 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
65% better than 84%
0.76 right on the average
80.7 better than 42%
1.11 better than 61%
54% of 281 duels better than 58%
52% of 58 situations better than 83%
Mirage68
49% better than 25%
0.72 better than 30%
81.2 better than 44%
1.01 better than 30%
49% of 249 duels better than 28%
33% of 40 situations better than 33%
Ancient51
53% better than 41%
0.71 better than 26%
75.2 better than 15%
1.05 better than 46%
50% of 181 duels better than 34%
48% of 31 situations better than 73%
Anubis47
49% better than 28%
0.72 better than 33%
78.5 better than 32%
1.04 better than 42%
56% of 184 duels better than 70%
38% of 32 situations right on the average
Inferno25
48% better than 17%
0.65 better than 4%
73.6 better than 7%
0.97 better than 12%
52% of 96 duels better than 29%
41% of 17 situations better than 54%
Cache16
56% better than 43%
0.78 better than 43%
88.3 better than 65%
1.09 better than 39%
52% of 58 duels better than 33%
50% of 8 situations better than 71%
Nuke11
45% -
0.73 -
83.8 -
1.01-
58% of 38 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FaKrooNN plays

Across 303 matches FaKrooNN averages K/R 0.73, ADR 79.4 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 65% win rate in 85 matches. In 129 of 303 matches the rating was 1.10 or higher (43%), in 108 it was below 0.90. In 250 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. FaKrooNN loses the most ELO on Ancient (−168 ELO, win rate 53%). Things go best on Anubis (+49 ELO, win rate 49%). Match no. 4 of the day goes best: 70% win rate, +39 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp, ELO +171. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 78.8. Last 30 days: 94 matches, win rate 59%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.