Fa1sal

Japan
283 matches tracked 85 matches in 30 days
Last updated:

How does Fa1sal play?

Rating 0.97 (from 233 matches) K/R 0.69 ADR 73.7 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.5
Knife kills 3 in 283 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 25%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 38x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.69, ADR at 74.2, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
66 matches · 50% win rate
On Mirage −34 ELO
51 matches · 39% win rate
Between 18:00 and 24:00 −37 ELO, win rate 48%
On Wednesdays +64 ELO, win rate 48%

Fa1sal loses the most ELO on Ancient: −44 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.61 · Ancient
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis72
64% better than 88%
0.71 better than 42%
76.6 better than 31%
1.03 better than 62%
53% of 221 duels better than 65%
37% of 41 situations better than 49%
Ancient66
50% right on the average
0.70 better than 31%
77.1 better than 29%
0.97 better than 37%
48% of 252 duels better than 35%
36% of 36 situations better than 44%
Mirage51
39% better than 14%
0.64 better than 12%
68.0 better than 5%
0.90 better than 15%
42% of 150 duels better than 11%
43% of 23 situations better than 64%
Inferno31
77% better than 99%
0.64 better than 15%
67.7 better than 5%
0.99 better than 47%
50% of 76 duels better than 48%
47% of 19 situations better than 71%
Nuke31
52% better than 41%
0.74 better than 44%
77.0 better than 27%
0.94 better than 18%
51% of 96 duels better than 44%
18% of 11 situations better than 9%
Cache20
50% -
0.68 -
74.7 -
1.03-
47% of 88 duels -
55% of 11 situations -
Dust 211
27% -
0.61 -
70.8 -
0.86-
47% of 47 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fa1sal plays

Across 283 matches Fa1sal averages K/R 0.69 and ADR 73.7; the rating across the 233 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 73.7, better than only 15% of level 8 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Inferno with a 77% win rate in 31 matches. In 75 of 233 matches the rating was 1.10 or higher (32%), in 98 it was below 0.90. In 232 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. Fa1sal loses the most ELO on Ancient (−44 ELO, win rate 50%). Things go best on Anubis (+72 ELO, win rate 64%). Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.2, Win rate at 54%. Last 30 days: 85 matches, win rate 53%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.