Fa1rFly

Russia
On FACEIT since 2019 150 matches tracked 45 matches in 30 days
ELO ▲ 113
2,449
30-day peak: 2,449
Rank EU
#62,645
Russia #17,820 in Russia
Last updated:

How does Fa1rFly play?

Rating 0.97 (from 100 matches) K/R 0.68 ADR 74.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.5
Knife kills 2 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 12x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.68, ADR at 74.1
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −61 ELO
38 matches · 39% win rate
On Ancient −8 ELO
33 matches · 52% win rate
On Thursdays ±0 ELO, win rate 48%

Fa1rFly loses the most ELO in match 1 of the day: −61 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
61% better than 81%
0.69 better than 23%
75.2 better than 19%
0.98 better than 28%
54% of 153 duels better than 62%
36% of 28 situations better than 48%
Ancient33
52% better than 47%
0.65 better than 9%
74.1 better than 13%
0.95 better than 21%
47% of 101 duels better than 25%
38% of 24 situations right on the average
Mirage28
64% better than 89%
0.67 better than 16%
71.4 better than 9%
0.94 better than 19%
52% of 71 duels better than 54%
47% of 17 situations better than 77%
Anubis16
50% better than 43%
0.73 better than 41%
79.2 better than 39%
1.00-
37% of 30 duels better than 1%
33% of 15 situations better than 42%
Nuke5
20% -
0.63 -
79.4 -
0.78-
19% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fa1rFly plays

Across 150 matches Fa1rFly averages K/R 0.68 and ADR 74.9; the rating across the 100 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 74.9, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 33 of 100 matches the rating was 1.10 or higher (33%), in 43 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. Fa1rFly loses the most ELO in match 1 of the day (−61 ELO, win rate 39%). Things go best in match 2 of the day (+47 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +47 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.1. Last 30 days: 45 matches, win rate 62%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.