F_boyz1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Average0% of 1v2s won and so well below the average (21%).
Weapons and aim
Weakness32% headshots and so well below the average (48%).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (12.8%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.60 (at the start 0.69). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.82 (at the start 0.96). Well below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 78.0. Last 3 months: 69.8 (at the start 78.0). Clearly below the average (78.5).
Share of headshot kills
Best month: July 2026 with 37%. Last 3 months: 30% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 53% (at the start 57%). Well above the average (46%).
Best month: September 2026 with 1,651. Last 3 months: 1,599 (at the start 1,230).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
F_boyz1 loses the most ELO from match 5 of the day: −52 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Anubis
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 1.99 · Ancient
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How F_boyz1 plays
Across 79 matches F_boyz1 averages K/R 0.63, ADR 72.0 and a rating of 0.86. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 8 players. Averages 14.3 kills per match with 32% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 13 of 79 matches the rating was 1.10 or higher (16%), in 42 it was below 0.90. In 58 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. F_boyz1 loses the most ELO from match 5 of the day (−52 ELO, win rate 48%). Improved over the last three months: ELO +369. Got weaker: K/R −0.09, Rating −0.14, ADR −8.2, Headshots −7 pp, Win rate −4 pp. Last 30 days: 32 matches, win rate 53%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.