FZN666

Germany
On FACEIT since 2018 140 matches tracked
Last updated:

How does FZN666 play?

Rating 1.09 K/R 0.77 ADR 81.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 8%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 14%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 3.1
Knife kills 4 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 12x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +8 pp, ELO +177
= Stayed the same
K/R at 0.79, ADR at 82.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −129 ELO, win rate 34%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 58%
0.78 better than 65%
81.6 better than 52%
1.10 better than 69%
55% of 289 duels better than 69%
39% of 38 situations better than 53%
Dust 230
53% right on the average
0.77 better than 60%
84.2 better than 64%
1.09 better than 62%
54% of 152 duels better than 62%
35% of 20 situations better than 39%
Ancient18
56% better than 60%
0.78 better than 64%
82.0 right on the average
1.05 right on the average
59% of 111 duels better than 86%
29% of 7 situations better than 26%
Inferno18
56% right on the average
0.76 better than 45%
81.1 better than 38%
1.09 better than 47%
68% of 56 duels better than 99%
33% of 9 situations better than 30%
Anubis16
44% better than 19%
0.78 better than 66%
80.3 better than 42%
1.12 better than 73%
43% of 93 duels better than 9%
47% of 15 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How FZN666 plays

Across 140 matches FZN666 averages K/R 0.77, ADR 81.9 and a rating of 1.09. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 67 of 140 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 65 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. Things go best on Mirage (+67 ELO, win rate 54%). Improved over the last three months: Rating +0.07, Win rate +8 pp, ELO +177. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.8. Last 30 days: 8 matches, win rate 63%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.