FXcK_Yo

Taiwan
324 matches tracked 108 matches in 30 days
Last updated:

How does FXcK_Yo play?

Rating 0.86 K/R 0.64 ADR 74.3 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 324 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (0.98).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.85−0.13 · Ø 0.98 better than 5%
Pistol kills per match 2.3
Zeus kills3 in 324 matches
Knife kills 2 in 324 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.1 pp · Ø 12.9% better than 19%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 25x 4K, 2 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 85%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 7%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +195
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 74.8, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.71).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −105 ELO
59 matches · 46% win rate
From match 5 of the day −102 ELO
115 matches · 42% win rate
Between 18:00 and 24:00 −64 ELO, win rate 40%
On Tuesdays −28 ELO, win rate 38%

FXcK_Yo loses the most ELO on Ancient: −105 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.80 · Ancient

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
55% better than 67%
0.66 better than 22%
75.3 better than 28%
0.90 better than 17%
48% of 457 duels better than 37%
33% of 60 situations better than 37%
Mirage84
51% better than 54%
0.62 better than 9%
72.8 better than 20%
0.84 better than 6%
46% of 343 duels better than 30%
39% of 44 situations better than 54%
Ancient59
46% better than 32%
0.67 better than 20%
77.2 better than 34%
0.90 better than 17%
46% of 251 duels better than 27%
48% of 44 situations better than 73%
Inferno36
47% better than 36%
0.59 better than 7%
74.1 better than 23%
0.80 better than 4%
41% of 170 duels better than 9%
18% of 17 situations better than 9%
Nuke15
40% better than 14%
0.63 better than 7%
73.6 better than 17%
0.86 better than 9%
51% of 65 duels right on the average
50% of 14 situations better than 79%
Anubis14
29% -
0.54 -
65.9 -
0.73-
42% of 72 duels -
-
Cache12
42% -
0.63 -
73.9 -
0.85-
44% of 45 duels -
80% of 5 situations -
Vertigo3
67% -
0.65 -
80.8 -
0.79-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FXcK_Yo plays

Across 324 matches FXcK_Yo averages K/R 0.64, ADR 74.3 and a rating of 0.86. Biggest strength: Utility damage per round at 5.8, better than 85% of level 7 players. Most room to improve: Rating at 0.86, better than only 3% of level 7 players. Averages 14.1 kills per match with 38% headshots. The strongest map is Dust 2 with a 55% win rate in 101 matches. In 70 of 324 matches the rating was 1.10 or higher (22%), in 184 it was below 0.90. In 249 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. FXcK_Yo loses the most ELO on Ancient (−105 ELO, win rate 46%). Things go best in match 2 of the day (+191 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +191 ELO. Improved over the last three months: Headshots +2 pp, ELO +195. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 74.8, Win rate at 49%. Last 30 days: 108 matches, win rate 46%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.