FV8GgYktml

Russia
On FACEIT since 2019 174 matches tracked
Last updated:

How does FV8GgYktml play?

Rating 0.99 (from 168 matches) K/R 0.71 ADR 76.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.7
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 12x 4K, 2 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.4, Win rate +5 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, Headshots at 56%
▼ Got worse
ELO −248

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
65 matches · 38% win rate
On Thursdays ±0 ELO, win rate 41%

FV8GgYktml loses the most ELO on Mirage: −88 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
38% better than 8%
0.67 better than 18%
72.4 better than 12%
0.93 better than 17%
45% of 186 duels better than 17%
38% of 47 situations right on the average
Dust 256
68% better than 93%
0.74 better than 48%
78.3 better than 36%
1.04 right on the average
50% of 176 duels better than 42%
47% of 36 situations better than 76%
Anubis30
37% better than 8%
0.69 better than 24%
76.0 better than 22%
0.95 better than 21%
46% of 80 duels better than 22%
60% of 15 situations better than 90%
Nuke15
47% better than 26%
0.78 better than 58%
81.3 better than 42%
1.10-
39% of 41 duels better than 2%
40% of 15 situations right on the average
Inferno5
80% -
0.69 -
77.5 -
1.00-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FV8GgYktml plays

Across 174 matches FV8GgYktml averages K/R 0.71 and ADR 76.3; the rating across the 168 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 68% win rate in 56 matches. In 57 of 168 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 94 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. FV8GgYktml loses the most ELO on Mirage (−88 ELO, win rate 38%). Things go best on Dust 2 (+30 ELO, win rate 68%). Improved over the last three months: ADR +5.4, Win rate +5 pp. Got weaker: ELO −248. Unchanged in recent months: K/R at 0.72, Rating at 0.99, Headshots at 56%. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.