FUR1OUS

India
On FACEIT since 2018 277 matches tracked 28 matches in 30 days
ELO ▲ 176
3,222
30-day peak: 3,222
Rank SEA ▲ 12 places
#56
India #2 in India
30 days · prev. #68 · best #52
Last updated:

How does FUR1OUS play?

Rating 0.99 (from 180 matches) K/R 0.61 ADR 66.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.6 from the last 180
Knife kills 5 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 15%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 7%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 13x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 59%−12 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.13, Rating +0.08, ADR +14.3, Win rate +8 pp, ELO +268
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.56). Clearly below the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −63 ELO
32 matches · 50% win rate
On Mirage −54 ELO
69 matches · 57% win rate
On Wednesdays −69 ELO, win rate 46%

FUR1OUS loses the most ELO in match 3 of the day: −63 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Longest win streak: 10 wins in a row · Aim_redline_faceit
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 60%
0.70 better than 22%
75.9 better than 19%
1.00 better than 27%
46% of 202 duels better than 15%
28% of 46 situations better than 18%
Dust 244
50% better than 31%
0.66 better than 10%
69.9 better than 4%
0.94 better than 11%
48% of 151 duels better than 25%
48% of 21 situations better than 73%
Ancient26
62% better than 72%
0.65 better than 7%
72.5 better than 8%
0.94 better than 12%
44% of 93 duels better than 9%
35% of 17 situations better than 40%
Nuke21
57% better than 46%
0.65 better than 5%
72.1 better than 7%
0.98 better than 18%
44% of 79 duels better than 9%
41% of 27 situations better than 53%
Cache14
64% -
0.73 -
79.2 -
1.06-
48% of 56 duels -
21% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FUR1OUS plays

Across 277 matches FUR1OUS averages K/R 0.61 and ADR 66.4; the rating across the 180 rated matches is 0.99. Biggest strength: Deaths per round at just 59% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 66.4, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 58 of 180 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 120 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. FUR1OUS loses the most ELO in match 3 of the day (−63 ELO, win rate 50%). Things go best from match 5 of the day (+105 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +105 ELO. Improved over the last three months: K/R +0.13, Rating +0.08, ADR +14.3, Win rate +8 pp, ELO +268. Unchanged in recent months: Headshots at 52%. Last 30 days: 28 matches, win rate 64%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.