FULLbox200_

Brazil
181 matches tracked 140 matches in 30 days
ELO ▲ 88
2,496
30-day peak: 2,788
Rank SA ▼ 708 places
#1,190
BR #786 in BR
30 days · prev. #482 · best #482
Last updated:

How does FULLbox200_ play?

Rating 1.13 K/R 0.82 ADR 90.4 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 181 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 3.3
Knife kills 4 in 181 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 83%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 43x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether FULLbox200_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 179 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
75 matches · 59% win rate
From match 5 of the day −16 ELO
80 matches · 50% win rate
Between 6:00 and 12:00 −132 ELO, win rate 48%
On Mondays −8 ELO, win rate 46%

FULLbox200_ loses the most ELO on Mirage: −19 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 76%
0.83 better than 85%
92.1 better than 92%
1.16 better than 84%
50% of 346 duels better than 43%
33% of 33 situations better than 34%
Dust 241
56% better than 68%
0.80 better than 76%
87.4 better than 80%
1.08 better than 64%
52% of 235 duels better than 54%
60% of 20 situations better than 93%
Ancient18
67% better than 92%
0.83 better than 84%
89.4 better than 84%
1.18 better than 88%
53% of 75 duels better than 58%
25% of 8 situations better than 19%
Anubis16
44% better than 23%
0.83 better than 86%
92.7 better than 93%
1.14 better than 81%
60% of 83 duels better than 89%
67% of 6 situations better than 96%
Cache15
47% -
0.76 -
85.7 -
1.05-
48% of 73 duels -
25% of 8 situations -
Nuke10
50% -
0.81 -
90.4 -
1.07-
60% of 30 duels -
50% of 6 situations -
Inferno5
60% -
0.93 -
104.0 -
1.26-
65% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FULLbox200_ plays

Across 181 matches FULLbox200_ averages K/R 0.82, ADR 90.4 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 90.4, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 89 of 181 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 179 matches with detailed stats: 43 4Ks and 2 aces. FULLbox200_ loses the most ELO on Mirage (−19 ELO, win rate 59%). Things go best in match 3 of the day (+55 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −47 ELO. Last 30 days: 140 matches, win rate 56%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.