FTFP

Belarus
221 matches tracked 56 matches in 30 days
Last updated:

How does FTFP play?

Rating 1.04 K/R 0.74 ADR 79.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 30x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +76
= Stayed the same
Rating at 1.04, Headshots at 53%
▼ Got worse
K/R −0.04, ADR −7.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
30 matches · 53% win rate
On Mirage −50 ELO
57 matches · 37% win rate
Between 18:00 and 24:00 −103 ELO, win rate 41%
On Mondays −34 ELO, win rate 30%

FTFP loses the most ELO on Ancient: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.21 · Dust 2
  3. Longest win streak: 4 wins in a row · Vertigo

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
54% better than 63%
0.79 better than 79%
83.7 better than 70%
1.10 better than 78%
50% of 219 duels better than 47%
48% of 46 situations better than 74%
Mirage57
37% better than 9%
0.71 better than 42%
78.2 better than 41%
1.00 better than 48%
49% of 241 duels better than 41%
37% of 43 situations better than 46%
Ancient30
53% better than 64%
0.72 better than 43%
76.7 better than 27%
1.03 better than 60%
48% of 103 duels better than 35%
43% of 23 situations better than 63%
Anubis30
43% better than 26%
0.76 better than 71%
81.0 better than 57%
1.06 better than 73%
46% of 109 duels better than 24%
21% of 24 situations better than 12%
Inferno22
32% better than 5%
0.73 better than 59%
79.5 better than 53%
1.00 right on the average
55% of 75 duels better than 72%
63% of 8 situations better than 92%
Nuke10
60% -
0.74 -
75.8 -
1.00-
73% of 26 duels -
44% of 9 situations -
Cache7
43% -
0.73 -
78.2 -
1.02-
39% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FTFP plays

Across 221 matches FTFP averages K/R 0.74, ADR 79.7 and a rating of 1.04. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 87 of 221 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 159 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. FTFP loses the most ELO on Ancient (−58 ELO, win rate 53%). Things go best on Dust 2 (+37 ELO, win rate 54%). Improved over the last three months: Win rate +8 pp, ELO +76. Got weaker: K/R −0.04, ADR −7.3. Unchanged in recent months: Rating at 1.04, Headshots at 53%. Last 30 days: 56 matches, win rate 52%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.