FRY-1337

CL
On FACEIT since 2020 350 matches tracked 129 matches in 30 days
ELO ▼ 62
2,535
30-day peak: 2,749
Rank SA ▲ 119 places
#1,043
CL #23 in CL
30 days · prev. #1,162 · best #816
Last updated:

How does FRY-1337 play?

Rating 1.14 K/R 0.81 ADR 86.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 350 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 33%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.15+0.12 · Ø 1.03 better than 80%
Pistol kills per match 2.9
Knife kills 1 in 350 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 75x 4K, 10 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +6.6, Win rate +8 pp, ELO +108
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −183 ELO
43 matches · 49% win rate
On Cache −151 ELO
31 matches · 48% win rate
Between 6:00 and 12:00 +8 ELO, win rate 47%
On Wednesdays −189 ELO, win rate 44%

FRY-1337 loses the most ELO on Ancient: −183 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
52% right on the average
0.81 better than 78%
86.3 better than 73%
1.14 better than 77%
52% of 535 duels right on the average
46% of 67 situations better than 71%
Mirage62
52% right on the average
0.77 better than 60%
84.8 better than 66%
1.06 better than 56%
51% of 309 duels better than 47%
33% of 27 situations better than 35%
Anubis48
58% better than 64%
0.90 better than 95%
94.0 better than 95%
1.25 better than 95%
57% of 239 duels better than 78%
38% of 26 situations better than 48%
Ancient43
49% better than 34%
0.79 better than 68%
82.5 better than 53%
1.14 better than 78%
55% of 192 duels better than 68%
63% of 24 situations better than 94%
Cache31
48% -
0.84 -
91.1 -
1.17-
52% of 164 duels -
10% of 10 situations -
Inferno20
60% better than 64%
0.76 right on the average
76.2 better than 14%
1.11 better than 58%
56% of 80 duels better than 63%
56% of 9 situations better than 83%
Nuke16
56% better than 47%
0.86 better than 86%
85.9 better than 66%
1.20 better than 86%
55% of 67 duels better than 67%
50% of 10 situations better than 77%
Vertigo4
50% -
0.87 -
95.4 -
1.14-
65% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FRY-1337 plays

Across 350 matches FRY-1337 averages K/R 0.81, ADR 86.6 and a rating of 1.14. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 62% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 188 of 350 matches the rating was 1.10 or higher (54%), in 82 it was below 0.90. In 280 matches with detailed stats: 75 4Ks and 10 aces. Best month by rating: August 2026 at 1.20. FRY-1337 loses the most ELO on Ancient (−183 ELO, win rate 49%). Things go best on Anubis (+142 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +74 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +6.6, Win rate +8 pp, ELO +108. Got weaker: Headshots −3 pp. Last 30 days: 129 matches, win rate 51%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.