FROGTRAPPA

USA
On FACEIT since 2019 409 matches tracked 79 matches in 30 days
ELO ▲ 226
3,086
30-day peak: 3,116
Rank NA ▲ 99 places
#183
USA #104 in USA
30 days · prev. #282 · best #151
Last updated:

How does FROGTRAPPA play?

Rating 1.15 (from 290 matches) K/R 0.82 ADR 87.7 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 290 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8 from the last 290
Knife kills 1 in 290 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 55x 4K, 8 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.82, Rating at 1.16, ADR at 88.7, Win rate at 54%
▼ Got worse
ELO −75

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −236 ELO
65 matches · 45% win rate
On Ancient −175 ELO
52 matches · 52% win rate
Between 18:00 and 24:00 −294 ELO, win rate 45%
On Thursdays −95 ELO, win rate 46%

FROGTRAPPA loses the most ELO on Mirage: −236 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Dust 2
  2. Most kills in a match: 51 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
45% better than 14%
0.82 better than 75%
88.0 better than 76%
1.13 better than 70%
55% of 323 duels better than 64%
35% of 26 situations better than 37%
Dust 258
55% right on the average
0.77 better than 55%
83.9 better than 59%
1.09 better than 55%
56% of 278 duels better than 69%
44% of 39 situations better than 64%
Anubis53
57% better than 57%
0.85 better than 87%
91.0 better than 89%
1.19 better than 85%
61% of 285 duels better than 89%
27% of 30 situations better than 22%
Ancient52
52% better than 36%
0.84 better than 83%
88.8 better than 79%
1.19 better than 85%
56% of 218 duels better than 70%
43% of 30 situations better than 62%
Inferno23
65% better than 61%
0.80 better than 58%
88.4 better than 65%
1.12 better than 48%
53% of 118 duels better than 33%
40% of 20 situations right on the average
Cache20
65% better than 68%
0.86 better than 78%
93.8 better than 83%
1.21 better than 75%
54% of 89 duels better than 45%
40% of 10 situations better than 54%
Nuke18
44% better than 14%
0.81 better than 69%
83.5 better than 55%
1.17 better than 76%
47% of 85 duels better than 17%
27% of 11 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How FROGTRAPPA plays

Across 409 matches FROGTRAPPA averages K/R 0.82 and ADR 87.7; the rating across the 290 rated matches is 1.15. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 149 of 290 matches the rating was 1.10 or higher (51%), in 76 it was below 0.90. In 194 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: October 2026 at 1.23. FROGTRAPPA loses the most ELO on Mirage (−236 ELO, win rate 45%). Things go best on Anubis (+175 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +56 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −75. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 88.7, Win rate at 54%. Last 30 days: 79 matches, win rate 58%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.