FROFF-

Kosovo
On FACEIT since 2020 179 matches tracked 83 matches in 30 days
Last updated:

How does FROFF- play?

Rating 1.25 K/R 0.90 ADR 98.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 179 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.23+0.20 · Ø 1.03 better than 91%
Pistol kills per match 4.4
Zeus kills1 in 179 matches
Knife kills 3 in 179 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 53x 4K, 7 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.10, Rating −0.18, ADR −9.0, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.89 (at the start 0.99). Well above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +68 ELO
58 matches · 41% win rate
Between 0:00 and 6:00 +37 ELO, win rate 44%
On Sundays ±0 ELO, win rate 28%

FROFF- loses the most ELO from match 5 of the day: +68 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
50% better than 44%
0.95 better than 98%
102.6 better than 99%
1.31 better than 97%
62% of 326 duels better than 92%
31% of 35 situations better than 32%
Mirage39
49% better than 37%
0.91 better than 96%
100.1 better than 98%
1.27 better than 95%
60% of 277 duels better than 90%
45% of 20 situations better than 72%
Ancient28
64% better than 85%
0.89 better than 91%
97.5 better than 95%
1.21 better than 89%
55% of 160 duels better than 68%
58% of 24 situations better than 90%
Anubis19
53% right on the average
0.82 better than 80%
86.3 better than 74%
1.14 better than 78%
62% of 87 duels better than 92%
31% of 16 situations better than 32%
Inferno17
41% better than 15%
0.92 better than 94%
100.2 better than 97%
1.29 better than 93%
63% of 84 duels better than 90%
31% of 16 situations better than 34%
Nuke10
40% -
0.78 -
84.7 -
1.08-
50% of 50 duels -
33% of 6 situations -
Vertigo7
43% -
0.98 -
109.3 -
1.31-
50% of 46 duels -
25% of 4 situations -
Cache3
0% -
0.77 -
95.5 -
0.99-
46% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FROFF- plays

Across 179 matches FROFF- averages K/R 0.90, ADR 98.4 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 98.4, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 112 of 179 matches the rating was 1.10 or higher (63%), in 34 it was below 0.90. In 142 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: July 2026 at 1.40. FROFF- loses the most ELO from match 5 of the day (+68 ELO, win rate 41%). Things go best on Dust 2 (+40 ELO, win rate 50%). Match no. 3 of the day goes best: 64% win rate, +32 ELO. Got weaker: K/R −0.10, Rating −0.18, ADR −9.0, Headshots −4 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 83 matches, win rate 47%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.