FREXSTI

Poland
224 matches tracked
Last updated:

How does FREXSTI play?

Rating 1.05 K/R 0.74 ADR 78.6 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 224 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.10 K/D and so clearly above the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 2.7
Knife kills 3 in 224 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 30x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +181
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.05, ADR −7.5, Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Right on the average (0.72).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +60 ELO
46 matches · 41% win rate
On Saturdays +4 ELO, win rate 36%

FREXSTI loses the most ELO in match 1 of the day: +60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 2.22 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
46% better than 34%
0.76 better than 66%
83.0 better than 66%
1.06 better than 67%
48% of 214 duels better than 37%
36% of 42 situations better than 44%
Dust 258
47% better than 38%
0.76 better than 69%
79.5 better than 50%
1.10 better than 81%
54% of 205 duels better than 71%
25% of 32 situations better than 19%
Anubis30
60% better than 78%
0.73 better than 55%
77.5 better than 39%
1.04 better than 65%
50% of 110 duels right on the average
42% of 26 situations better than 57%
Inferno22
50% better than 44%
0.70 better than 44%
74.7 better than 29%
1.04 better than 67%
45% of 56 duels better than 21%
32% of 19 situations better than 36%
Ancient19
53% better than 60%
0.67 better than 21%
72.6 better than 14%
0.97 better than 40%
51% of 61 duels better than 53%
18% of 17 situations better than 9%
Cache13
38% -
0.80 -
82.8 -
1.13-
52% of 61 duels -
73% of 11 situations -
Nuke8
50% -
0.80 -
85.0 -
1.15-
53% of 15 duels -
14% of 7 situations -
Fistmap3
100% -
0.64 -
70.3 -
1.06-
64% of 61 duels -
64% of 61 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FREXSTI plays

Across 224 matches FREXSTI averages K/R 0.74, ADR 78.6 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 30 matches. In 93 of 224 matches the rating was 1.10 or higher (42%), in 70 it was below 0.90. In 177 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. FREXSTI loses the most ELO in match 1 of the day (+60 ELO, win rate 41%). Things go best on Inferno (+81 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, −16 ELO. Improved over the last three months: Win rate +5 pp, ELO +181. Got weaker: K/R −0.08, Rating −0.05, ADR −7.5, Headshots −3 pp. Last 30 days: 6 matches, win rate 33%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.