FREDDYY666

Russia
On FACEIT since 2022 140 matches tracked 33 matches in 30 days
ELO ▼ 156
2,020
30-day peak: 2,198
Rank EU
#230,246
Russia #57,685 in Russia
Last updated:

How does FREDDYY666 play?

Rating 1.01 K/R 0.72 ADR 80.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FREDDYY666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
21 matches · 43% win rate
In match 3 of the day +30 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 −53 ELO, win rate 43%

FREDDYY666 loses the most ELO on Anubis: −33 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.87 · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% better than 44%
0.71 better than 36%
78.6 better than 38%
1.02 better than 46%
56% of 117 duels better than 76%
50% of 32 situations better than 81%
Mirage38
42% better than 18%
0.69 better than 28%
79.0 better than 43%
0.97 better than 31%
49% of 150 duels better than 40%
42% of 24 situations better than 60%
Ancient23
61% better than 81%
0.75 better than 54%
84.2 better than 64%
1.04 better than 55%
48% of 91 duels better than 33%
33% of 15 situations better than 37%
Anubis21
43% better than 21%
0.74 right on the average
82.8 better than 61%
1.01 better than 42%
34% of 79 duels better than 1%
42% of 12 situations better than 62%
Inferno8
25% -
0.74 -
82.7 -
1.01-
39% of 36 duels -
50% of 6 situations -
Nuke4
100% -
0.75 -
83.2 -
1.07-
50% of 14 duels -
50% of 2 situations -
Cache3
33% -
0.67 -
80.4 -
0.89-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FREDDYY666 plays

Across 140 matches FREDDYY666 averages K/R 0.72, ADR 80.7 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 51 of 140 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 140 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. FREDDYY666 loses the most ELO on Anubis (−33 ELO, win rate 43%). Things go best on Ancient (+88 ELO, win rate 61%). Last 30 days: 33 matches, win rate 48%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.