FOSTARTALY

Hungary
On FACEIT since 2020 77 matches tracked 36 matches in 30 days
Last updated:

How does FOSTARTALY play?

Rating 0.92 K/R 0.63 ADR 70.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 51%+2 pp · Ø 49% better than 68%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 0.91−0.06 · Ø 0.97 better than 33%
Pistol kills per match 2.2
Knife kills 1 in 77 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (12.7%).

2K rounds 10.1%−2.6 pp · Ø 12.7% better than 5%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 23%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 11x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.25).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 66%
Enemies flashed per round 0.06−0.19 · Ø 0.25 better than 5%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
Whether FOSTARTALY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.64.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
27 matches · 44% win rate

FOSTARTALY loses the most ELO in match 1 of the day: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 28 · Nuke
  3. Highest rating in a match: 2.06 · Nuke

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno20
60% better than 77%
0.55 better than 4%
63.7 better than 4%
0.81 better than 8%
40% of 52 duels better than 12%
63% of 16 situations better than 95%
Anubis17
65% better than 91%
0.65 better than 22%
71.3 better than 13%
0.96 better than 45%
54% of 26 duels better than 76%
31% of 13 situations better than 34%
Nuke16
69% better than 93%
0.70 better than 44%
73.9 better than 33%
1.02 better than 60%
59% of 41 duels better than 86%
36% of 14 situations better than 41%
Ancient11
64% -
0.67 -
75.1 -
0.95-
56% of 32 duels -
43% of 7 situations -
Dust 210
30% -
0.60 -
71.0 -
0.87-
47% of 19 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FOSTARTALY plays

Across 77 matches FOSTARTALY averages K/R 0.63, ADR 70.6 and a rating of 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 5 players. Averages 13.4 kills per match with 38% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 20 of 77 matches the rating was 1.10 or higher (26%), in 39 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. FOSTARTALY loses the most ELO in match 1 of the day (−30 ELO, win rate 44%). Things go best on Inferno (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 67% win rate, +25 ELO. Last 30 days: 36 matches, win rate 64%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.