FOSPHOR-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average36% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.16 K/D and so clearly above the average (0.97).
Impact
Strength2.6 MVPs per match and so well above the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.83). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22. Last 3 months: 1.07 (at the start 1.17). Clearly above the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 93.6. Last 3 months: 84.4 (at the start 83.4). Clearly above the average (78.3).
Share of headshot kills
Best month: September 2026 with 39%. Last 3 months: 38% (at the start 37%). Well below the average (44%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 59% (at the start 62%). Well above the average (52%).
Best month: October 2026 with 1,176. Last 3 months: 1,176 (at the start 1,122).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 27%.
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 36 · Mirage
- Highest rating in a match: 2.33 · Mirage
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How FOSPHOR-_- plays
Across 43 matches FOSPHOR-_- averages K/R 0.80, ADR 83.9 and a rating of 1.12. Biggest strength: K/D at 1.16, better than 98% of level 5 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 5 players. Averages 19.0 kills per match with 38% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 24 of 43 matches the rating was 1.10 or higher (56%), in 10 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. Things go best in match 1 of the day (+9 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +9 ELO. Improved over the last three months: ELO +54. Got weaker: K/R −0.06, Rating −0.10, Win rate −3 pp. Unchanged in recent months: ADR at 84.4, Headshots at 38%. Last 30 days: 22 matches, win rate 59%, net ELO +37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.