FOMO_0

Ukraine
On FACEIT since 2022 214 matches tracked 115 matches in 30 days
Last updated:

How does FOMO_0 play?

Rating 0.92 (from 147 matches) K/R 0.68 ADR 75.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 63%
Opening duels won 46%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 22%−16 pp better than 2%
Clutch 1v2 won 18%−3 pp better than 30%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+11 pp better than 94%
AWP share of kills 7%−3 pp better than 41%
K/D 0.87−0.12 better than 7%
Pistol kills per match 3.0
Knife kills 5 in 214 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.7 pp better than 28%
Rounds with 3K 3.8%−0.1 pp better than 44%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 25x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 26%
Utility damage per round 5.0+0.8 better than 72%
Enemies flashed per round 0.44+0.16 better than 86%
Rounds with a death 78%+5.0 pp better than 3%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ADR +4.9, Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.69
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 214 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −37 ELO
34 matches · 41% wins
In match 4 of the day −34 ELO
25 matches · 28% wins
On Mirage −32 ELO
50 matches · 56% wins

FOMO_0 loses the most ELO on Inferno: −37 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Highest rating in a match: 1.78 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 69%
0.66 better than 17%
74.2 better than 20%
0.91–
45% of 231 duels better than 19%
16% of 19 situations better than 6%
Dust 248
42% better than 22%
0.68 better than 26%
71.8 better than 12%
0.93–
46% of 212 duels better than 27%
22% of 18 situations better than 14%
Ancient37
49% better than 47%
0.72 better than 47%
79.3 better than 48%
0.92–
46% of 194 duels better than 25%
30% of 10 situations better than 28%
Inferno34
41% better than 20%
0.67 better than 26%
73.9 better than 22%
0.94–
43% of 220 duels better than 10%
56% of 9 situations better than 88%
Anubis30
43% better than 23%
0.66 better than 19%
75.6 better than 24%
0.90–
37% of 112 duels better than 2%
0% of 11 situations better than 1%
Nuke9
89% –
0.72 –
78.5 –
0.93–
59% of 46 duels –
25% of 4 situations –
Cache5
20% –
0.67 –
70.9 –
0.94–
44% of 36 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How FOMO_0 plays

Across 214 matches FOMO_0 averages K/R 0.68 and ADR 75.2; the rating across the 147 rated matches is 0.92. Biggest strength: Headshot rate at 58%. That is better than 94% of players on level 8. Most room to improve: Clutch 1v1 won at 22%. That is better than only 2% of players on level 8. On average 15.3 kills per match, 58% of them headshots. The strongest map is Mirage with a 56% win rate in 50 matches. In 44 of 147 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 0.94. FOMO_0 loses the most ELO on Inferno (−37 ELO, win rate 41%). Things go best on Ancient (+36 ELO, win rate 49%). Improved over the last three months: ADR +4.9, Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.69. Last 30 days: 115 matches, win rate 50%, ELO balance +16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.