FOMO_0
How does FOMO_0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: September 2026 with 77.2. Last 3 months: 76.6 (at the start 71.7).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 58% (at the start 56%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 50% (at the start 44%).
Best month: September 2026 with 1,701.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 25%.
Patterns
From the last 214 matches, each row based on 20+ matches.Where does the ELO go?
FOMO_0 loses the most ELO on Inferno: −37 ELO, 41% wins
Records and milestones
from recorded matches- Most kills in a match: 43 · Inferno
- Highest rating in a match: 1.78 · Mirage
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 214 matchesCompared with players on the same level who have at least 15 matches on the map.
How FOMO_0 plays
Across 214 matches FOMO_0 averages K/R 0.68 and ADR 75.2; the rating across the 147 rated matches is 0.92. Biggest strength: Headshot rate at 58%. That is better than 94% of players on level 8. Most room to improve: Clutch 1v1 won at 22%. That is better than only 2% of players on level 8. On average 15.3 kills per match, 58% of them headshots. The strongest map is Mirage with a 56% win rate in 50 matches. In 44 of 147 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 0.94. FOMO_0 loses the most ELO on Inferno (−37 ELO, win rate 41%). Things go best on Ancient (+36 ELO, win rate 49%). Improved over the last three months: ADR +4.9, Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.69. Last 30 days: 115 matches, win rate 50%, ELO balance +16.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.