FMJ_13

Palestine
On FACEIT since 2026 253 matches tracked 28 matches in 30 days
Last updated:

How does FMJ_13 play?

Rating 0.97 K/R 0.69 ADR 78.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 43%−7 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 27%+4 pp · Ø 23% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (45%).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.03 · Ø 1.00 better than 51%
Pistol kills per match 2.6
Knife kills 2 in 253 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 57%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 3 aces in 173 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.0+3.0 · Ø 4.0 better than 95%
Enemies flashed per round 0.57+0.30 · Ø 0.27 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 79.0, Headshots at 42%
▼ Got worse
Win rate −9 pp, ELO −144

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −93 ELO
23 matches · 35% win rate
On Anubis −1 ELO
25 matches · 40% win rate
On Mondays −27 ELO, win rate 37%

FMJ_13 loses the most ELO on Cache: −93 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.21 · Nuke

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
55% better than 66%
0.73 better than 62%
82.4 better than 71%
1.04 better than 73%
48% of 327 duels better than 41%
52% of 54 situations better than 88%
Mirage42
40% better than 18%
0.63 better than 12%
73.9 better than 24%
0.88 better than 14%
41% of 157 duels better than 10%
24% of 25 situations better than 14%
Ancient33
61% better than 82%
0.65 better than 20%
73.8 better than 24%
0.89 better than 24%
35% of 113 duels better than 1%
38% of 16 situations right on the average
Anubis25
40% better than 17%
0.70 better than 43%
79.5 better than 53%
0.98 better than 48%
51% of 89 duels better than 57%
37% of 19 situations better than 45%
Cache23
35% -
0.71 -
77.1 -
0.97-
37% of 62 duels -
36% of 22 situations -
Inferno21
48% better than 41%
0.67 better than 36%
79.4 better than 58%
0.91 better than 29%
35% of 84 duels better than 2%
38% of 8 situations better than 54%
Nuke12
58% -
0.78 -
86.5 -
1.12-
53% of 43 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FMJ_13 plays

Across 253 matches FMJ_13 averages K/R 0.69, ADR 78.9 and a rating of 0.97. Biggest strength: Utility damage per round at 7.0, better than 95% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 8% of level 6 players. Averages 15.7 kills per match with 42% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 79 of 253 matches the rating was 1.10 or higher (31%), in 107 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. FMJ_13 loses the most ELO on Cache (−93 ELO, win rate 35%). Things go best on Ancient (+51 ELO, win rate 61%). From match no. 5 of the day on, things go best: 57% win rate, +32 ELO. Got weaker: Win rate −9 pp, ELO −144. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 79.0, Headshots at 42%. Last 30 days: 28 matches, win rate 36%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.