FLOATUP_jin

Ukraine
On FACEIT since 2016 73 matches tracked 59 matches in 30 days
ELO ▲ 385
2,695
30-day peak: 2,750
Rank EU
#26,246
Ukraine #1,175 in Ukraine
Last updated:

How does FLOATUP_jin play?

Rating 1.14 K/R 0.80 ADR 82.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 73 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.0
Zeus kills1 in 73 matches
Knife kills 8 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 15x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether FLOATUP_jin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
21 matches · 57% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%

FLOATUP_jin loses the most ELO on Dust 2: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
71% better than 97%
0.81 better than 76%
84.7 better than 66%
1.17 better than 84%
50% of 101 duels better than 38%
33% of 6 situations better than 35%
Dust 221
57% better than 67%
0.76 better than 57%
80.2 better than 43%
1.08 better than 61%
47% of 91 duels better than 23%
33% of 9 situations better than 33%
Ancient13
69% -
0.81 -
83.4 -
1.20-
46% of 50 duels -
50% of 6 situations -
Cache5
80% -
0.76 -
77.6 -
1.08-
50% of 26 duels -
40% of 5 situations -
Inferno5
60% -
0.83 -
88.2 -
1.28-
55% of 29 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOATUP_jin plays

Across 73 matches FLOATUP_jin averages K/R 0.80, ADR 82.9 and a rating of 1.14. Biggest strength: K/D at 1.17, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Mirage with a 71% win rate in 24 matches. In 35 of 73 matches the rating was 1.10 or higher (48%), in 26 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 1 ace. FLOATUP_jin loses the most ELO on Dust 2 (−25 ELO, win rate 57%). Things go best on Mirage (+28 ELO, win rate 71%). Last 30 days: 59 matches, win rate 61%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.