FLOATUP_DAVE

Niger
On FACEIT since 2021 179 matches tracked 91 matches in 30 days
Last updated:

How does FLOATUP_DAVE play?

Rating 1.14 K/R 0.81 ADR 84.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 8%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 3.3
Zeus kills5 in 179 matches
Knife kills 6 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 25x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 85.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
60 matches · 57% win rate
In match 1 of the day +70 ELO
40 matches · 48% win rate
Between 12:00 and 18:00 +13 ELO, win rate 42%
On Fridays ±0 ELO, win rate 38%

FLOATUP_DAVE loses the most ELO on Mirage: −8 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.40 · Dust 2
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 71%
0.78 better than 66%
81.3 better than 51%
1.11 better than 72%
48% of 225 duels better than 29%
30% of 30 situations better than 26%
Dust 254
56% better than 66%
0.79 better than 72%
82.7 better than 58%
1.10 better than 70%
51% of 214 duels better than 46%
34% of 32 situations better than 44%
Ancient35
57% better than 66%
0.87 better than 93%
89.6 better than 84%
1.22 better than 93%
58% of 182 duels better than 84%
26% of 19 situations better than 22%
Cache13
69% -
0.88 -
90.9 -
1.26-
57% of 58 duels -
100% of 2 situations -
Nuke8
38% -
0.85 -
86.9 -
1.19-
63% of 35 duels -
38% of 8 situations -
Inferno6
67% -
0.77 -
80.1 -
1.14-
32% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOATUP_DAVE plays

Across 179 matches FLOATUP_DAVE averages K/R 0.81, ADR 84.4 and a rating of 1.14. Biggest strength: K/D at 1.18, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 93 of 179 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 137 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. FLOATUP_DAVE loses the most ELO on Mirage (−8 ELO, win rate 57%). Things go best in match 2 of the day (+67 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +67 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 85.0. Last 30 days: 91 matches, win rate 63%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.