FLOATUP27

Japan
167 matches tracked 56 matches in 30 days
Last updated:

How does FLOATUP27 play?

Rating 0.98 K/R 0.72 ADR 80.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 26x 4K, 2 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether FLOATUP27 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −143 ELO
37 matches · 41% win rate
On Mirage −108 ELO
42 matches · 45% win rate
Between 0:00 and 6:00 −27 ELO, win rate 47%
On Thursdays +100 ELO, win rate 45%

FLOATUP27 loses the most ELO in match 1 of the day: −143 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 1.87 · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 30%
0.71 better than 42%
77.5 better than 38%
0.94 better than 25%
49% of 202 duels better than 41%
26% of 27 situations better than 18%
Anubis41
61% better than 85%
0.76 better than 71%
83.7 better than 70%
1.04 better than 67%
52% of 187 duels better than 59%
40% of 15 situations better than 58%
Dust 239
51% better than 52%
0.68 better than 28%
75.0 better than 25%
0.92 better than 21%
47% of 191 duels better than 32%
44% of 18 situations better than 65%
Ancient29
52% better than 59%
0.76 better than 65%
85.3 better than 74%
1.02 better than 55%
52% of 124 duels better than 58%
42% of 12 situations better than 60%
Cache8
63% -
0.78 -
89.4 -
1.04-
55% of 42 duels -
33% of 3 situations -
Nuke5
60% -
0.77 -
80.9 -
1.10-
48% of 23 duels -
60% of 5 situations -
Inferno3
0% -
0.45 -
62.7 -
0.61-
27% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOATUP27 plays

Across 167 matches FLOATUP27 averages K/R 0.72, ADR 80.1 and a rating of 0.98. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 57 of 167 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 157 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. FLOATUP27 loses the most ELO in match 1 of the day (−143 ELO, win rate 41%). Last 30 days: 56 matches, win rate 48%, net ELO −202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.