FLOATUP142

Ukraine
On FACEIT since 2024 183 matches tracked 40 matches in 30 days
ELO ▲ 30
2,394
30-day peak: 2,399
Rank EU
#74,707
Ukraine #3,037 in Ukraine
Last updated:

How does FLOATUP142 play?

Rating 1.11 (from 171 matches) K/R 0.80 ADR 86.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.2
Zeus kills1 in 183 matches
Knife kills 2 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 22x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +7.4, ELO +138
= Stayed the same
Headshots at 52%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.84 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
42 matches · 40% win rate
In match 1 of the day −50 ELO
46 matches · 48% win rate
Between 6:00 and 12:00 −95 ELO, win rate 42%

FLOATUP142 loses the most ELO on Ancient: −66 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
64% better than 89%
0.81 better than 78%
88.4 better than 82%
1.10 better than 69%
60% of 245 duels better than 90%
41% of 17 situations better than 60%
Dust 243
58% better than 72%
0.81 better than 79%
83.8 better than 64%
1.15 better than 81%
57% of 228 duels better than 78%
38% of 26 situations better than 53%
Ancient42
40% better than 14%
0.82 better than 82%
90.4 better than 86%
1.10 better than 70%
57% of 246 duels better than 80%
43% of 28 situations better than 64%
Inferno20
35% better than 6%
0.74 better than 42%
83.0 better than 52%
1.04 better than 39%
49% of 94 duels better than 27%
59% of 17 situations better than 93%
Anubis13
54% -
0.69 -
80.2 -
0.99-
53% of 43 duels -
67% of 3 situations -
Nuke10
80% -
0.83 -
84.3 -
1.17-
51% of 45 duels -
60% of 5 situations -
Cache7
43% -
0.91 -
94.6 -
1.28-
63% of 32 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOATUP142 plays

Across 183 matches FLOATUP142 averages K/R 0.80 and ADR 86.5; the rating across the 171 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 91 of 171 matches the rating was 1.10 or higher (53%), in 50 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. FLOATUP142 loses the most ELO on Ancient (−66 ELO, win rate 40%). Things go best on Inferno (+25 ELO, win rate 35%). From match no. 5 of the day on, things go best: 58% win rate, −24 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +7.4, ELO +138. Unchanged in recent months: Headshots at 52%, Win rate at 54%. Last 30 days: 40 matches, win rate 48%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.