FLOATTUPP

Russia
On FACEIT since 2023 268 matches tracked 57 matches in 30 days
ELO ▲ 59
3,145
30-day peak: 3,172
Rank EU ▲ 235 places
#4,210 #1,206 in RU
30 days · before #4,445 · best #4,187
Last updated:

How does FLOATTUPP play?

Rating 1.02 (from 125 matches) K/R 0.74 ADR 81.3 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+12 pp better than 96%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 7%−4 pp better than 41%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.8
Knife kills 1 in 267 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 39x 4K, 7 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 267 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −93 ELO
92 matches · 43% wins
In match 3 of the day −88 ELO
40 matches · 45% wins
On Mondays −185 ELO, win rate 37%

FLOATTUPP loses the most ELO from match 5 of the day: −93 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Inferno
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
48% better than 35%
0.74 level
82.0 better than 56%
0.97 better than 28%
49% of 544 duels better than 35%
35% of 52 situations better than 40%
Dust 241
49% better than 38%
0.76 better than 60%
82.1 better than 57%
1.05 better than 53%
52% of 164 duels better than 54%
50% of 24 situations better than 80%
Ancient29
66% better than 90%
0.81 better than 78%
82.4 better than 54%
1.15-
55% of 132 duels better than 70%
50% of 20 situations better than 82%
Anubis29
52% better than 48%
0.70 better than 28%
76.6 better than 26%
0.93-
45% of 115 duels better than 17%
45% of 20 situations better than 68%
Nuke24
54% better than 46%
0.70 better than 21%
80.7 better than 41%
0.99-
51% of 112 duels better than 36%
22% of 9 situations better than 18%
Cache14
21% -
0.74 -
80.8 -
1.07-
48% of 71 duels -
25% of 8 situations -
Inferno9
67% -
0.92 -
88.4 -
1.38-
62% of 39 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOATTUPP plays

Across 267 matches FLOATTUPP averages K/R 0.74 and ADR 81.3; the rating across the 125 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 10. On average 16.5 kills per match, 55% of them headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 48 of 125 matches the rating was 1.10 or higher (38%), in 51 it was below 0.90. In 267 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. FLOATTUPP loses the most ELO from match 5 of the day (−93 ELO, win rate 43%). Things go best in match 1 of the day (+158 ELO, win rate 59%). Last 30 days: 57 matches, win rate 56%, ELO balance +37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.