FLOAT-UPo_0
Name history of FLOAT-UPo_0
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does FLOAT-UPo_0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (391 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average38% of 1v1s won and so just below the average (40%).
Weapons and aim
Average48% headshots and so clearly below the average (53%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: September 2026 with 0.78.
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: September 2026 with 86.6.
Share of headshot kills
Best month: October 2026 with 49%.
Matches won (win rate)
Best month: September 2026 with 62%.
Best month: August 2026 with 3,453.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 397 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FLOAT-UPo_0 loses the most ELO on Dust 2: −312 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 2.52 · Ancient
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 397 matchesCompared with players on the same level who have at least 15 matches on the map.
How FLOAT-UPo_0 plays
Across 397 matches FLOAT-UPo_0 averages K/R 0.73, ADR 81.0 and a rating of 1.03. Biggest strength: Utility damage per round at 5.2, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Vertigo with a 64% win rate in 11 matches. In 156 of 397 matches the rating was 1.10 or higher (39%), in 137 it was below 0.90. In 391 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. FLOAT-UPo_0 loses the most ELO on Dust 2 (−312 ELO, win rate 53%). Things go best on Mirage (+284 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, −66 ELO. Last 30 days: 181 matches, win rate 60%, net ELO −69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.