FLOAT-UPo_0

Russia
On FACEIT since 2025 397 matches tracked 181 matches in 30 days
ELO ▲ 383
3,405
30-day peak: 3,405
Rank EU ▲ 772 places
#1,500
RU #424 in RU
30 days · prev. #2,272 · best #1,500
Last updated:

How does FLOAT-UPo_0 play?

Rating 1.03 K/R 0.73 ADR 81.0 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 397 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (391 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (40%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.6
Knife kills 1 in 397 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 49%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 50x 4K, 6 aces in 391 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 84%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether FLOAT-UPo_0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 397 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −312 ELO
122 matches · 53% win rate
In match 2 of the day −229 ELO
49 matches · 47% win rate
Between 0:00 and 6:00 −188 ELO, win rate 45%
On Fridays −155 ELO, win rate 45%

FLOAT-UPo_0 loses the most ELO on Dust 2: −312 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.52 · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
53% better than 43%
0.70 better than 23%
76.2 better than 21%
1.01 better than 28%
47% of 401 duels better than 21%
40% of 62 situations right on the average
Mirage121
62% better than 78%
0.72 better than 30%
80.5 better than 41%
1.01 better than 30%
51% of 457 duels better than 40%
38% of 72 situations better than 47%
Anubis52
60% better than 66%
0.75 right on the average
85.2 better than 67%
1.06 right on the average
43% of 154 duels better than 8%
40% of 35 situations better than 54%
Nuke44
59% right on the average
0.75 better than 40%
84.7 better than 61%
1.05 better than 37%
53% of 186 duels right on the average
32% of 25 situations better than 30%
Ancient28
46% better than 21%
0.78 better than 61%
90.0 better than 83%
1.14 better than 75%
52% of 94 duels better than 45%
55% of 11 situations better than 86%
Cache13
46% -
0.71 -
79.0 -
1.01-
40% of 47 duels -
20% of 5 situations -
Vertigo11
64% -
0.86 -
89.6 -
1.16-
55% of 49 duels -
33% of 6 situations -
Inferno6
50% -
0.69 -
78.4 -
0.99-
53% of 17 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UPo_0 plays

Across 397 matches FLOAT-UPo_0 averages K/R 0.73, ADR 81.0 and a rating of 1.03. Biggest strength: Utility damage per round at 5.2, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Vertigo with a 64% win rate in 11 matches. In 156 of 397 matches the rating was 1.10 or higher (39%), in 137 it was below 0.90. In 391 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. FLOAT-UPo_0 loses the most ELO on Dust 2 (−312 ELO, win rate 53%). Things go best on Mirage (+284 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, −66 ELO. Last 30 days: 181 matches, win rate 60%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.