FLOAT-UP677

Belarus
On FACEIT since 2024 327 matches tracked 94 matches in 30 days
ELO ▲ 309
3,120
30-day peak: 3,120
Rank EU ▲ 4,408 places
#4,827
Belarus #111 in Belarus
30 days · prev. #9,235 · best #3,813
Last updated:
Next update possible in 53m 4s

How does FLOAT-UP677 play?

Rating 1.08 K/R 0.76 ADR 82.6 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 327 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 70%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.11+0.04 · Ø 1.07 better than 59%
Pistol kills per match 2.8
Knife kills 1 in 327 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 37%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 47x 4K, 10 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +364
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −7.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Right on the average (0.75).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −74 ELO
20 matches · 35% win rate
On Ancient −6 ELO
53 matches · 49% win rate
On Thursdays −30 ELO, win rate 43%

FLOAT-UP677 loses the most ELO on Nuke: −74 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
50% better than 29%
0.72 better than 30%
79.1 better than 33%
1.02 better than 33%
48% of 534 duels better than 23%
48% of 61 situations better than 78%
Dust 296
66% better than 86%
0.82 better than 75%
88.1 better than 76%
1.20 better than 83%
58% of 416 duels better than 78%
50% of 62 situations better than 78%
Ancient53
49% better than 28%
0.73 better than 35%
81.7 better than 46%
1.03 better than 39%
49% of 275 duels better than 29%
63% of 30 situations better than 94%
Anubis28
57% better than 56%
0.82 better than 78%
87.5 better than 77%
1.15 better than 75%
49% of 163 duels better than 30%
58% of 12 situations better than 90%
Nuke20
35% better than 3%
0.65 better than 5%
71.8 better than 6%
0.89 better than 4%
56% of 95 duels better than 63%
44% of 16 situations better than 62%
Inferno11
18% -
0.71 -
78.2 -
1.00-
46% of 85 duels -
43% of 7 situations -
Cache9
56% -
0.88 -
89.0 -
1.27-
67% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UP677 plays

Across 327 matches FLOAT-UP677 averages K/R 0.76, ADR 82.6 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 66% win rate in 96 matches. In 146 of 327 matches the rating was 1.10 or higher (45%), in 117 it was below 0.90. In 282 matches with detailed stats: 47 4Ks and 10 aces. Best month by rating: July 2026 at 1.16. FLOAT-UP677 loses the most ELO on Nuke (−74 ELO, win rate 35%). Things go best on Dust 2 (+122 ELO, win rate 66%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +364. Got weaker: K/R −0.08, Rating −0.08, ADR −7.8. Last 30 days: 94 matches, win rate 56%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.