FLOAT-UP602

Russia
On FACEIT since 2020 216 matches tracked 67 matches in 30 days
ELO ▼ 19
2,352
30-day peak: 2,518
Rank EU
#85,180
Russia #24,103 in Russia
Last updated:

How does FLOAT-UP602 play?

Rating 1.02 (from 167 matches) K/R 0.74 ADR 82.2 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4
Knife kills 1 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.1, Headshots −8 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
42 matches · 50% win rate
On Mirage −17 ELO
95 matches · 59% win rate
On Sundays −7 ELO, win rate 46%

FLOAT-UP602 loses the most ELO on Anubis: −39 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
59% better than 76%
0.78 better than 66%
85.6 better than 72%
1.06 better than 57%
53% of 302 duels better than 61%
37% of 35 situations better than 47%
Anubis42
50% better than 40%
0.75 right on the average
82.6 better than 55%
1.06 better than 55%
55% of 144 duels better than 68%
38% of 24 situations right on the average
Dust 232
56% better than 66%
0.70 better than 30%
76.9 better than 29%
0.97 better than 26%
46% of 118 duels better than 23%
24% of 17 situations better than 15%
Ancient29
41% better than 18%
0.70 better than 28%
80.4 better than 42%
0.97 better than 27%
49% of 104 duels better than 35%
50% of 8 situations better than 79%
Cache8
38% -
0.77 -
82.4 -
1.07-
47% of 30 duels -
20% of 5 situations -
Inferno4
75% -
0.59 -
69.0 -
0.91-
38% of 8 duels -
-
Nuke3
33% -
0.53 -
66.5 -
0.44-
17% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UP602 plays

Across 216 matches FLOAT-UP602 averages K/R 0.74 and ADR 82.2; the rating across the 167 rated matches is 1.02. Averages 16.0 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 95 matches. In 63 of 167 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 147 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. FLOAT-UP602 loses the most ELO on Anubis (−39 ELO, win rate 50%). Things go best in match 1 of the day (−5 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −5 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, ADR −4.1, Headshots −8 pp. Last 30 days: 67 matches, win rate 55%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.