FLOAT-UP473

Russia
On FACEIT since 2021 311 matches tracked 99 matches in 30 days
ELO ▲ 145
3,717
30-day peak: 3,792
Rank EU ▼ 60 places
#429
Russia #135 in Russia
30 days · prev. #369 · best #305
Last updated:

How does FLOAT-UP473 play?

Rating 1.07 K/R 0.76 ADR 86.8 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 311 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 92%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just below the average (1.12).

Headshot rate 52%−1 pp · Ø 53% better than 37%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.09−0.03 · Ø 1.12 better than 28%
Pistol kills per match 2.7
Knife kills 4 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so clearly below the average (4.6%).

2K rounds 14.5%−0.1 pp · Ø 14.6% better than 43%
3K rounds 4.1%−0.5 pp · Ø 4.6% better than 23%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 56x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 87%
Enemies flashed per round 0.350.00 · Ø 0.35 right on the average
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.2
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −7 pp, ELO −137

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.71). Just below the average (0.79).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +46 ELO
69 matches · 46% win rate
With klOtje on the team no ELO value
50 matches · 50% win rate
On Tuesdays +141 ELO, win rate 44%

FLOAT-UP473 loses the most ELO in match 1 of the day: +46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Cache
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 36 · Ancient
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
52% better than 25%
0.76 better than 27%
85.8 better than 45%
1.05 better than 22%
51% of 515 duels better than 23%
55% of 58 situations better than 90%
Ancient86
55% better than 35%
0.80 right on the average
92.0 better than 80%
1.12 better than 48%
55% of 553 duels right on the average
49% of 41 situations better than 70%
Anubis52
56% better than 45%
0.73 better than 21%
82.1 better than 32%
1.03 better than 22%
51% of 285 duels better than 33%
41% of 27 situations better than 54%
Cache38
68% -
0.76 -
89.6 -
1.07-
54% of 212 duels -
41% of 17 situations -
Dust 221
57% better than 47%
0.70 better than 10%
78.3 better than 14%
1.00 better than 10%
46% of 90 duels better than 10%
80% of 5 situations better than 99%
Inferno4
25% -
0.71 -
79.7 -
1.01-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UP473 plays

Across 311 matches FLOAT-UP473 averages K/R 0.76, ADR 86.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 50%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: 3K rounds at 4.1%, better than only 23% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Cache with a 68% win rate in 38 matches. In 136 of 311 matches the rating was 1.10 or higher (44%), in 96 it was below 0.90. In 275 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. FLOAT-UP473 loses the most ELO in match 1 of the day (+46 ELO, win rate 46%). Things go best in match 4 of the day (+216 ELO, win rate 73%). Match no. 4 of the day goes best: 73% win rate, +216 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.2. Got weaker: Win rate −7 pp, ELO −137. Unchanged in recent months: Headshots at 52%. Last 30 days: 99 matches, win rate 55%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.