FLOAT-UP3434

Belarus
On FACEIT since 2025 222 matches tracked 74 matches in 30 days
ELO ▲ 190
2,436
30-day peak: 2,546
Rank EU
#65,307
Belarus #1,575 in Belarus
Last updated:

How does FLOAT-UP3434 play?

Rating 1.10 (from 175 matches) K/R 0.80 ADR 86.8 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Knife kills 2 in 222 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 19x 4K, 3 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.17, ADR +8.3, Headshots +4 pp, ELO +217
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
28 matches · 50% win rate
In match 4 of the day −50 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −50 ELO, win rate 44%
On Fridays −51 ELO, win rate 41%

FLOAT-UP3434 loses the most ELO on Ancient: −76 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
55% better than 62%
0.81 better than 77%
88.0 better than 81%
1.16 better than 83%
63% of 360 duels better than 95%
44% of 52 situations better than 69%
Dust 249
45% better than 27%
0.74 better than 48%
82.7 better than 57%
0.98 better than 29%
48% of 181 duels better than 31%
56% of 16 situations better than 89%
Anubis31
55% better than 57%
0.78 better than 65%
85.6 better than 71%
1.07 better than 58%
54% of 150 duels better than 63%
22% of 9 situations better than 13%
Ancient28
50% better than 42%
0.86 better than 88%
92.8 better than 90%
1.17 better than 85%
56% of 143 duels better than 72%
31% of 16 situations better than 33%
Inferno14
50% -
0.79 -
84.6 -
1.20-
57% of 35 duels -
67% of 3 situations -
Nuke6
17% -
0.69 -
83.4 -
0.91-
56% of 36 duels -
0% of 2 situations -
Cache3
0% -
0.81 -
88.3 -
1.03-
44% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UP3434 plays

Across 222 matches FLOAT-UP3434 averages K/R 0.80 and ADR 86.8; the rating across the 175 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 91 matches. In 82 of 175 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 143 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. FLOAT-UP3434 loses the most ELO on Ancient (−76 ELO, win rate 50%). Things go best from match 5 of the day (±0 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: K/R +0.07, Rating +0.17, ADR +8.3, Headshots +4 pp, ELO +217. Unchanged in recent months: Win rate at 50%. Last 30 days: 74 matches, win rate 54%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.