FLOAT-UP124

Finland
On FACEIT since 2025 356 matches tracked 234 matches in 30 days
ELO ▲ 32
2,222
30-day peak: 2,623
Rank EU
#126,848
Finland #2,611 in Finland
Last updated:

How does FLOAT-UP124 play?

Rating 1.02 K/R 0.75 ADR 85.6 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 356 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.4
Knife kills 5 in 356 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 79x 4K, 9 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FLOAT-UP124 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 342 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
79 matches · 41% win rate
On Anubis −23 ELO
32 matches · 53% win rate
On Thursdays −58 ELO, win rate 42%

FLOAT-UP124 loses the most ELO on Mirage: −46 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
58% better than 72%
0.80 better than 77%
89.2 better than 85%
1.10 better than 72%
54% of 532 duels better than 64%
42% of 36 situations better than 63%
Mirage79
41% better than 15%
0.68 better than 24%
80.4 right on the average
0.90 better than 13%
46% of 452 duels better than 22%
18% of 22 situations better than 7%
Ancient56
52% right on the average
0.77 better than 64%
87.4 better than 78%
1.04 better than 55%
50% of 367 duels better than 43%
28% of 25 situations better than 24%
Nuke42
52% better than 39%
0.82 better than 73%
93.1 better than 88%
1.08 better than 56%
56% of 298 duels better than 67%
33% of 12 situations better than 33%
Inferno33
52% better than 43%
0.76 better than 67%
84.5 better than 67%
1.06 better than 61%
53% of 196 duels better than 58%
33% of 15 situations better than 41%
Anubis32
53% right on the average
0.69 better than 26%
77.3 better than 30%
0.99 better than 35%
48% of 193 duels better than 30%
57% of 7 situations better than 90%
Cache15
60% -
0.69 -
81.0 -
0.90-
50% of 92 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UP124 plays

Across 356 matches FLOAT-UP124 averages K/R 0.75, ADR 85.6 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 137 of 356 matches the rating was 1.10 or higher (38%), in 133 it was below 0.90. In 340 matches with detailed stats: 79 4Ks and 9 aces. Best month by rating: September 2026 at 1.11. FLOAT-UP124 loses the most ELO on Mirage (−46 ELO, win rate 41%). Things go best on Nuke (+67 ELO, win rate 52%). Match no. 4 of the day goes best: 61% win rate, +38 ELO. Last 30 days: 234 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.