FLOAT-UP121

U.S. Outlying Islands
On FACEIT since 2025 372 matches tracked 122 matches in 30 days
ELO ▼ 76
2,623
30-day peak: 2,797
Rank EU
#34,204
U.S. Outlying Islands #14 in U.S. Outlying Islands
Last updated:

How does FLOAT-UP121 play?

Rating 1.07 (from 351 matches) K/R 0.79 ADR 85.7 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 351 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.1
Knife kills 8 in 372 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 6 aces in 294 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Rating at 1.06, Headshots at 57%, ELO at 2,386
▼ Got worse
K/R −0.06, ADR −5.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
51 matches · 51% win rate
In match 3 of the day −81 ELO
56 matches · 45% win rate
Between 6:00 and 12:00 −26 ELO, win rate 44%
On Tuesdays ±0 ELO, win rate 43%

FLOAT-UP121 loses the most ELO on Anubis: −90 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Mirage
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
55% better than 60%
0.84 better than 86%
90.0 better than 85%
1.13 better than 76%
56% of 709 duels better than 75%
37% of 54 situations better than 43%
Dust 280
50% better than 40%
0.73 better than 41%
79.4 better than 40%
0.98 better than 25%
47% of 396 duels better than 24%
30% of 40 situations better than 28%
Ancient77
44% better than 23%
0.76 right on the average
83.3 better than 52%
1.01 better than 36%
55% of 479 duels better than 65%
27% of 33 situations better than 22%
Anubis51
51% better than 45%
0.81 better than 78%
87.2 better than 78%
1.10 better than 68%
54% of 245 duels better than 61%
50% of 22 situations better than 77%
Nuke11
27% -
0.71 -
74.6 -
0.91-
47% of 60 duels -
50% of 6 situations -
Inferno10
50% -
0.85 -
94.7 -
1.19-
55% of 44 duels -
100% of 1 situations -
Cache3
33% -
0.74 -
74.5 -
0.94-
47% of 19 duels -
33% of 3 situations -
Overpass3
33% -
1.07 -
117.8 -
1.42-
65% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UP121 plays

Across 372 matches FLOAT-UP121 averages K/R 0.79 and ADR 85.7; the rating across the 351 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 137 matches. In 156 of 351 matches the rating was 1.10 or higher (44%), in 128 it was below 0.90. In 294 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: June 2026 at 1.11. FLOAT-UP121 loses the most ELO on Anubis (−90 ELO, win rate 51%). Things go best on Mirage (+4 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, −109 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, ADR −5.9. Unchanged in recent months: Rating at 1.06, Headshots at 57%, ELO at 2,386. Last 30 days: 122 matches, win rate 54%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.