FL4MUS

Russia
On FACEIT since 2016 84 matches tracked
ELO ▲ 90
3,492
30-day peak: 3,492
Rank EU ▼ 84 places
#1,164
Russia #323 in Russia
30 days · prev. #1,080 · best #1,080
Last updated:

How does FL4MUS play?

Rating 1.31 (from 39 matches) K/R 0.90 ADR 93.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 39 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 10% weak 0.75 to 0.89 13% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 64%+12 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

56% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 43%
Clutch 1v2 won 56%+35 pp · Ø 21% better than 99%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.31+0.25 · Ø 1.06 better than 94%
Pistol kills per match 3.5
Knife kills 3 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.3%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 7.2%+2.9 pp · Ø 4.3% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 7x 4K, 2 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 7.4+3.6 · Ø 3.8 better than 98%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +12.7, Headshots +5 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −534

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.09
MayJunJulAugSepOct

Best month: October 2026 with 1.09. Last 3 months: 0.98 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 −8 ELO, win rate 50%

FL4MUS loses the most ELO on Mirage: −1 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 46%
0.84 better than 82%
89.7 better than 82%
1.21-
48% of 42 duels better than 23%
33% of 3 situations better than 32%
Dust 219
63% better than 79%
0.92 better than 95%
93.2 better than 90%
1.29-
50% of 32 duels better than 36%
0% of 1 situations better than 1%
Ancient14
57% -
0.90 -
97.0 -
1.30-
58% of 62 duels -
0% of 1 situations -
Anubis12
58% -
0.88 -
90.6 -
1.36-
55% of 22 duels -
50% of 2 situations -
Inferno6
83% -
0.91 -
100.5 -
1.34-
67% of 33 duels -
50% of 2 situations -
Nuke5
80% -
1.13 -
111.5 -
1.60-
60% of 25 duels -
50% of 4 situations -
Cache3
67% -
0.90 -
92.4 -
1.18-
74% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FL4MUS plays

Across 84 matches FL4MUS averages K/R 0.90 and ADR 93.8; the rating across the 39 rated matches is 1.31. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 63% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 28 of 39 matches the rating was 1.10 or higher (72%), in 7 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.59. FL4MUS loses the most ELO on Mirage (−1 ELO, win rate 54%). Improved over the last three months: K/R +0.11, Rating +0.20, ADR +12.7, Headshots +5 pp, Win rate +12 pp. Got weaker: ELO −534. Last 30 days: 6 matches, win rate 83%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.