FL1NTTT

Argentina
On FACEIT since 2017 132 matches tracked 37 matches in 30 days
Last updated:
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How does FL1NTTT play?

Rating 0.99 K/R 0.70 ADR 76.5 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.8
Knife kills 2 in 132 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 24x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +166
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.14, ADR −11.8, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
32 matches · 41% win rate
On Mirage −30 ELO
47 matches · 53% win rate
On Fridays +60 ELO, win rate 41%

FL1NTTT loses the most ELO on Dust 2: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.83 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% right on the average
0.68 better than 16%
75.9 better than 20%
0.95 better than 16%
46% of 149 duels better than 17%
44% of 27 situations better than 68%
Dust 232
41% better than 12%
0.69 better than 21%
75.9 better than 21%
0.97 better than 20%
41% of 93 duels better than 5%
41% of 17 situations better than 57%
Anubis17
65% better than 84%
0.64 better than 6%
71.0 better than 5%
0.91 better than 8%
46% of 35 duels better than 18%
38% of 13 situations right on the average
Ancient15
60% better than 72%
0.82 better than 78%
84.5 better than 62%
1.18 better than 85%
48% of 54 duels better than 26%
25% of 12 situations better than 18%
Cache10
50% -
0.75 -
80.6 -
1.07-
53% of 32 duels -
40% of 10 situations -
Nuke7
43% -
0.76 -
75.3 -
1.06-
45% of 29 duels -
67% of 3 situations -
Inferno4
75% -
0.66 -
69.2 -
1.00-
27% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FL1NTTT plays

Across 132 matches FL1NTTT averages K/R 0.70, ADR 76.5 and a rating of 0.99. Biggest strength: Utility damage per round at 5.4, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 49 of 132 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 111 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. FL1NTTT loses the most ELO on Dust 2 (−55 ELO, win rate 41%). Things go best from match 5 of the day (−25 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −25 ELO. Improved over the last three months: ELO +166. Got weaker: K/R −0.12, Rating −0.14, ADR −11.8, Headshots −2 pp, Win rate −6 pp. Last 30 days: 37 matches, win rate 49%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.