FIoatup67

Russia
On FACEIT since 2022 178 matches tracked 27 matches in 30 days
ELO ▲ 210
3,287
30-day peak: 3,287
Rank EU ▲ 991 places
#2,591
Russia #719 in Russia
30 days · prev. #3,582 · best #2,163
Last updated:

How does FIoatup67 play?

Rating 1.04 (from 157 matches) K/R 0.74 ADR 77.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.3
Zeus kills1 in 178 matches
Knife kills 10 in 178 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 15x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +488
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 77.3
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
48 matches · 63% win rate
In match 3 of the day +30 ELO
27 matches · 48% win rate
On Saturdays +176 ELO, win rate 47%

FIoatup67 loses the most ELO on Ancient: −65 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.83 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 60%
0.76 right on the average
78.9 better than 33%
1.06 better than 47%
52% of 208 duels better than 46%
41% of 44 situations better than 57%
Ancient48
63% better than 75%
0.71 better than 26%
73.2 better than 9%
1.02 better than 35%
52% of 166 duels better than 46%
45% of 42 situations better than 69%
Nuke24
46% better than 16%
0.80 better than 65%
85.0 better than 62%
1.09 better than 53%
58% of 84 duels better than 73%
64% of 11 situations better than 93%
Dust 218
61% better than 72%
0.69 better than 19%
75.8 better than 19%
0.95 better than 13%
54% of 83 duels better than 58%
23% of 13 situations better than 12%
Inferno9
67% -
0.73 -
78.9 -
0.99-
51% of 39 duels -
25% of 4 situations -
Anubis6
33% -
0.77 -
85.0 -
1.08-
43% of 23 duels -
0% of 3 situations -
Cache5
100% -
0.73 -
77.6 -
1.08-
38% of 26 duels -
0% of 1 situations -
Overpass5
40% -
0.69 -
73.6 -
0.59-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FIoatup67 plays

Across 178 matches FIoatup67 averages K/R 0.74 and ADR 77.8; the rating across the 157 rated matches is 1.04. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 48 matches. In 65 of 157 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 89 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. FIoatup67 loses the most ELO on Ancient (−65 ELO, win rate 63%). Things go best on Mirage (+230 ELO, win rate 57%). Match no. 1 of the day goes best: 66% win rate, +202 ELO. Improved over the last three months: Headshots +4 pp, ELO +488. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 77.3. Last 30 days: 27 matches, win rate 63%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.