FIK0_0S
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average67% of opening duels won and so well above the average (51%).
Clutch
Average8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
Weakness1.6 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.69 (at the start 0.59). Clearly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.03 (at the start 0.89). Right on the average (1.03).
Damage per round (ADR)
Last 3 months: 72.6 (at the start 66.3). Clearly below the average (80.5).
Share of headshot kills
Last 3 months: 48% (at the start 46%). Just above the average (47%).
Matches won (win rate)
Last 3 months: 48% (at the start 42%). Clearly below the average (53%).
Last 3 months: 1,483 (at the start 1,398).
Rounds with first kill
1v1 clutches won
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.93 · Mirage
- Longest win streak: 3 wins in a row · Anubis
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How FIK0_0S plays
Across 61 matches FIK0_0S averages K/R 0.63, ADR 68.6 and a rating of 0.94. Biggest strength: Opening duels won at 67%, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 68.6, better than only 3% of level 7 players. Averages 13.3 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 16 of 61 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +6.3, Headshots +2 pp, Win rate +6 pp, ELO +85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.