FIIFI

Poland
92 matches tracked 51 matches in 30 days
Last updated:

How does FIIFI play?

Rating 1.05 K/R 0.79 ADR 86.5 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 53%+4 pp · Ø 49% better than 82%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 24%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 91%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.02+0.05 · Ø 0.97 better than 76%
Pistol kills per match 2.6
Knife kills 3 in 92 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+2.1 pp · Ø 12.9% better than 94%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.7+0.5 · Ø 2.2 better than 97%
4Ks and aces 20x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.3−1.5 · Ø 3.8 better than 14%
Enemies flashed per round 0.17−0.08 · Ø 0.25 better than 31%
Deaths per round 77%+4 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.79, Rating at 1.05, ADR at 87.1
▼ Got worse
Win rate −14 pp, ELO −96

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months unchanged at 0.79. Clearly above the average (0.71).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
31 matches · 26% win rate
On Saturdays −25 ELO, win rate 19%

FIIFI loses the most ELO from match 5 of the day: ±0 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
27% better than 2%
0.68 better than 37%
80.0 better than 63%
0.90 better than 23%
41% of 157 duels better than 10%
17% of 6 situations better than 7%
Anubis19
58% better than 74%
0.83 better than 95%
91.6 better than 97%
1.11 better than 90%
64% of 138 duels better than 98%
29% of 7 situations better than 29%
Mirage19
42% better than 27%
0.81 better than 92%
87.9 better than 91%
1.07 better than 81%
52% of 153 duels better than 65%
43% of 7 situations better than 62%
Cache14
50% -
0.83 -
87.8 -
1.11-
55% of 88 duels -
33% of 6 situations -
Ancient12
33% -
0.77 -
82.8 -
1.02-
49% of 63 duels -
33% of 9 situations -
Inferno4
50% -
0.86 -
90.9 -
1.14-
49% of 37 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FIIFI plays

Across 92 matches FIIFI averages K/R 0.79, ADR 86.5 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 99% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 13% of level 5 players. Averages 17.8 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 40 of 92 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 71 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. FIIFI loses the most ELO from match 5 of the day (±0 ELO, win rate 26%). Things go best on Dust 2 (+3 ELO, win rate 27%). Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −14 pp, ELO −96. Unchanged in recent months: K/R at 0.79, Rating at 1.05, ADR at 87.1. Last 30 days: 51 matches, win rate 41%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.