FFM_Michiii
How does FFM_Michiii play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Weakness26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.95 K/D and so just below the average (0.98).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).
Utility and deaths
Weakness2.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months unchanged at 0.72. Right on the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.98 (at the start 1.00). Just below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 82.9. Last 3 months: 78.6 (at the start 77.9). Just below the average (78.9).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 47% (at the start 45%). Just below the average (48%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 48% (at the start 59%). Clearly above the average (45%).
Best month: October 2026 with 2,079. Last 3 months: 1,943 (at the start 1,971).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 219 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FFM_Michiii loses the most ELO on Mirage: −138 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.54 · Inferno
- Most kills in a match: 38 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 219 matchesCompared with players on the same level who have at least 15 matches on the map.
How FFM_Michiii plays
Across 219 matches FFM_Michiii averages K/R 0.72, ADR 78.5 and a rating of 0.98. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 65 matches. In 71 of 219 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 170 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. FFM_Michiii loses the most ELO on Mirage (−138 ELO, win rate 57%). Things go best on Anubis (+40 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, −43 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 78.6, ELO at 1,943. Last 30 days: 107 matches, win rate 47%, net ELO −142.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.