FFM_Michiii

Germany
219 matches tracked 107 matches in 30 days
Last updated:

How does FFM_Michiii play?

Rating 0.98 K/R 0.72 ADR 78.5 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.98).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 0.95−0.03 · Ø 0.98 better than 28%
Pistol kills per match 2.7
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 51%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 38x 4K, 5 aces in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 76%+3 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 78.6, ELO at 1,943
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −138 ELO
65 matches · 57% win rate
On Inferno −43 ELO
32 matches · 50% win rate
Between 18:00 and 24:00 −102 ELO, win rate 45%
On Fridays −42 ELO, win rate 45%

FFM_Michiii loses the most ELO on Mirage: −138 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
41% better than 17%
0.72 better than 46%
78.4 better than 41%
0.95 better than 26%
55% of 386 duels better than 74%
31% of 29 situations better than 31%
Mirage65
57% better than 74%
0.74 better than 56%
80.5 better than 55%
1.01 right on the average
51% of 420 duels better than 54%
21% of 29 situations better than 12%
Inferno32
50% better than 39%
0.76 better than 66%
82.2 better than 59%
1.07 better than 65%
58% of 233 duels better than 83%
10% of 10 situations better than 4%
Anubis27
56% better than 65%
0.67 better than 19%
75.5 better than 22%
0.92 better than 16%
47% of 187 duels better than 28%
33% of 9 situations better than 39%
Nuke11
55% -
0.67 -
74.7 -
0.90-
47% of 94 duels -
40% of 5 situations -
Ancient7
86% -
0.73 -
75.2 -
1.06-
45% of 33 duels -
-
Cache5
40% -
0.65 -
63.7 -
0.89-
43% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FFM_Michiii plays

Across 219 matches FFM_Michiii averages K/R 0.72, ADR 78.5 and a rating of 0.98. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 65 matches. In 71 of 219 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 170 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. FFM_Michiii loses the most ELO on Mirage (−138 ELO, win rate 57%). Things go best on Anubis (+40 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, −43 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 78.6, ELO at 1,943. Last 30 days: 107 matches, win rate 47%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.