FFLe3oo

Australia
On FACEIT since 2022 112 matches tracked
ELO ▲ 40
2,351
30-day peak: 2,374
Rank OCE ▼ 1 place
#401
Australia #229 in Australia
30 days · prev. #400 · best #373
Last updated:

How does FFLe3oo play?

Rating 0.97 K/R 0.68 ADR 73.8 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.6
Knife kills 2 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 7x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +295
= Stayed the same
Headshots at 48%, Win rate at 57%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −5.3

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.53
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
20 matches · 45% win rate
In match 3 of the day −1 ELO
21 matches · 48% win rate

FFLe3oo loses the most ELO on Dust 2: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 1.86 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 42%
0.67 better than 18%
71.9 better than 11%
0.99 better than 34%
47% of 104 duels better than 25%
36% of 25 situations better than 44%
Dust 220
45% better than 27%
0.64 better than 8%
68.5 better than 3%
0.91 better than 10%
54% of 63 duels better than 65%
46% of 13 situations better than 74%
Anubis19
53% right on the average
0.66 better than 14%
72.4 better than 8%
0.94 better than 19%
54% of 69 duels better than 63%
47% of 15 situations better than 69%
Ancient15
67% better than 91%
0.77 better than 62%
79.8 better than 39%
1.11 better than 73%
51% of 51 duels better than 45%
29% of 17 situations better than 27%
Cache11
64% -
0.61 -
68.3 -
0.88-
41% of 34 duels -
42% of 12 situations -
Inferno7
71% -
0.69 -
79.8 -
0.93-
45% of 22 duels -
100% of 1 situations -
Nuke6
100% -
0.77 -
93.1 -
1.10-
50% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FFLe3oo plays

Across 112 matches FFLe3oo averages K/R 0.68, ADR 73.8 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 32 of 112 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 69 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. FFLe3oo loses the most ELO on Dust 2 (−49 ELO, win rate 45%). Things go best on Mirage (+108 ELO, win rate 50%). Improved over the last three months: ELO +295. Got weaker: K/R −0.08, Rating −0.12, ADR −5.3. Unchanged in recent months: Headshots at 48%, Win rate at 57%. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.