FEG1

XK
On FACEIT since 2016 148 matches tracked 127 matches in 30 days
ELO ▲ 183
3,008
30-day peak: 3,008
Rank EU ▲ 1,318 places
#7,692
XK #67 in XK
30 days · prev. #9,010 · best #7,607
Last updated:

How does FEG1 play?

Rating 1.22 K/R 0.87 ADR 90.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 148 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 37% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 70%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.06).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.24+0.18 · Ø 1.06 better than 88%
Pistol kills per match 3.8
Knife kills 2 in 148 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 91%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 44x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether FEG1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.90
SepOct

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
42 matches · 62% win rate
On Dust 2 −23 ELO
44 matches · 55% win rate
On Wednesdays −75 ELO, win rate 46%

FEG1 loses the most ELO on Mirage: −38 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.64 · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% right on the average
0.83 better than 79%
87.4 better than 74%
1.18 better than 79%
44% of 177 duels better than 10%
53% of 32 situations better than 84%
Mirage42
62% better than 79%
0.89 better than 92%
91.6 better than 88%
1.25 better than 92%
59% of 218 duels better than 84%
40% of 25 situations better than 54%
Ancient24
50% better than 31%
0.96 better than 98%
97.2 better than 96%
1.36 better than 98%
60% of 119 duels better than 88%
14% of 14 situations better than 5%
Inferno21
38% better than 3%
0.78 right on the average
86.2 better than 56%
1.08 better than 35%
65% of 83 duels better than 86%
50% of 10 situations better than 72%
Anubis8
50% -
0.93 -
95.7 -
1.30-
61% of 33 duels -
0% of 2 situations -
Cache7
43% -
0.87 -
91.0 -
1.19-
67% of 21 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FEG1 plays

Across 148 matches FEG1 averages K/R 0.87, ADR 90.8 and a rating of 1.22. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 57% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 88 of 148 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 148 matches with detailed stats: 44 4Ks and 5 aces. FEG1 loses the most ELO on Mirage (−38 ELO, win rate 62%). Things go best in match 2 of the day (+10 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +10 ELO. Last 30 days: 127 matches, win rate 54%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.