FCT

Turkey
On FACEIT since 2025 97 matches tracked 44 matches in 30 days
Last updated:

How does FCT play?

Rating 0.95 K/R 0.69 ADR 78.0 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 47%−1 pp · Ø 48% better than 42%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 78%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 86%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.6%).

2K rounds 12.1%−0.3 pp · Ø 12.4% better than 42%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 11x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.0+0.4 · Ø 3.6 better than 58%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 44%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.69, Rating at 0.95
▼ Got worse
ADR −6.9, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months unchanged at 0.69. Right on the average (0.69).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
29 matches · 52% win rate
On Dust 2 −25 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 −26 ELO, win rate 38%

FCT loses the most ELO on Mirage: −52 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 73%
0.69 right on the average
78.5 better than 60%
1.00 better than 69%
54% of 110 duels better than 78%
47% of 17 situations better than 79%
Mirage29
52% better than 61%
0.72 better than 65%
80.4 better than 68%
0.99 better than 64%
43% of 97 duels better than 21%
50% of 12 situations better than 82%
Anubis14
50% -
0.69 -
75.0 -
0.92-
43% of 46 duels -
25% of 8 situations -
Ancient9
33% -
0.65 -
78.3 -
0.83-
50% of 22 duels -
50% of 4 situations -
Inferno5
20% -
0.62 -
71.7 -
0.84-
46% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FCT plays

Across 97 matches FCT averages K/R 0.69, ADR 78.0 and a rating of 0.95. Biggest strength: Headshot rate at 50%, better than 86% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 17% of level 4 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 33 of 97 matches the rating was 1.10 or higher (34%), in 48 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 0.98. FCT loses the most ELO on Mirage (−52 ELO, win rate 52%). Things go best in match 2 of the day (−6 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −6 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ADR −6.9, Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95. Last 30 days: 44 matches, win rate 48%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.