FASTLOSING

Russia
On FACEIT since 2015 385 matches tracked 100 matches in 30 days
ELO ▼ 127
2,845
30-day peak: 3,126
Rank EU ▼ 9,542 places
#14,895
Russia #4,238 in Russia
30 days · prev. #5,353 · best #4,849
Last updated:

How does FASTLOSING play?

Rating 0.95 K/R 0.67 ADR 70.9 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 385 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 36%+24 pp · Ø 12% better than 97%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.7
Knife kills 9 in 385 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 38x 4K, 4 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 71.2
▼ Got worse
Headshots −7 pp, Win rate −3 pp, ELO −626

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 −42 ELO, win rate 44%
On Tuesdays −1 ELO, win rate 45%

FASTLOSING loses the most ELO on Dust 2: −35 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient107
52% better than 43%
0.65 better than 8%
70.0 better than 3%
0.92 better than 11%
45% of 465 duels better than 13%
37% of 82 situations better than 46%
Nuke77
61% better than 66%
0.68 better than 13%
70.1 better than 4%
0.99 better than 22%
55% of 287 duels better than 62%
41% of 41 situations better than 54%
Anubis64
44% better than 19%
0.66 better than 10%
70.7 better than 4%
0.93 better than 12%
48% of 278 duels better than 26%
40% of 43 situations better than 53%
Cache39
51% better than 32%
0.61 better than 2%
67.7 better than 1%
0.87 better than 2%
48% of 161 duels better than 19%
38% of 24 situations right on the average
Mirage35
69% better than 96%
0.75 better than 47%
76.9 better than 24%
1.11 better than 68%
53% of 148 duels better than 55%
35% of 20 situations better than 38%
Dust 232
41% better than 12%
0.63 better than 5%
68.5 better than 3%
0.89 better than 5%
49% of 140 duels better than 32%
27% of 15 situations better than 19%
Inferno26
50% better than 24%
0.72 better than 24%
77.8 better than 19%
1.02 better than 21%
54% of 128 duels better than 44%
20% of 15 situations better than 11%
Vertigo5
60% -
0.72 -
72.9 -
1.07-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FASTLOSING plays

Across 385 matches FASTLOSING averages K/R 0.67, ADR 70.9 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 70.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Mirage with a 69% win rate in 35 matches. In 115 of 385 matches the rating was 1.10 or higher (30%), in 188 it was below 0.90. In 329 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. FASTLOSING loses the most ELO on Dust 2 (−35 ELO, win rate 41%). Things go best on Ancient (+276 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +124 ELO. Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −7 pp, Win rate −3 pp, ELO −626. Unchanged in recent months: ADR at 71.2. Last 30 days: 100 matches, win rate 50%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.