FASHR

Netherlands
FACEIT verified 119 matches tracked
Last updated:

How does FASHR play?

Rating 1.08 (from 65 matches) K/R 0.76 ADR 84.5 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 29% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 37%
K/D 1.07+0.01 · Ø 1.06 better than 45%
Pistol kills per match 3.1 from the last 99

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

MVPs per match 2.6+0.2 · Ø 2.4 better than 68%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether FASHR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 119 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
26 matches · 42% win rate
From match 5 of the day −30 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 −60 ELO, win rate 41%

FASHR loses the most ELO on Dust 2: −31 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.56 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 11%
0.75 better than 45%
81.7 better than 47%
1.12 better than 63%
42% of 74 duels better than 6%
20% of 10 situations better than 9%
Ancient25
56% right on the average
0.75 better than 45%
83.2 better than 55%
1.03 better than 39%
40% of 97 duels better than 3%
38% of 8 situations right on the average
Nuke23
61% better than 58%
0.74 better than 34%
83.8 better than 56%
1.04-
52% of 93 duels better than 43%
55% of 11 situations better than 82%
Inferno14
57% -
0.77 -
89.6 -
1.15-
66% of 64 duels -
40% of 5 situations -
Anubis4
50% -
0.71 -
88.3 -
0.98-
15% of 13 duels -
-
Cache3
100% -
0.79 -
84.1 -
1.22-
56% of 9 duels -
100% of 2 situations -
Mirage3
67% -
0.71 -
81.3 -
1.17-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FASHR plays

Across 119 matches FASHR averages K/R 0.76 and ADR 84.5; the rating across the 65 rated matches is 1.08. Averages 16.8 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 34 of 65 matches the rating was 1.10 or higher (52%), in 20 it was below 0.90. FASHR loses the most ELO on Dust 2 (−31 ELO, win rate 42%). Things go best on Nuke (+57 ELO, win rate 61%). Match no. 1 of the day goes best: 67% win rate, +16 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.