FAELGOOD

Brazil
On FACEIT since 2021 106 matches tracked 52 matches in 30 days
ELO ▲ 171
2,144
30-day peak: 2,144
Rank SA ▲ 635 places
#3,992
Brazil #2,452 in Brazil
30 days · prev. #4,627 · best #3,747
Last updated:

How does FAELGOOD play?

Rating 1.02 (from 105 matches) K/R 0.70 ADR 77.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.4
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 15x 4K, 0 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FAELGOOD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
35 matches · 57% win rate
From match 5 of the day −32 ELO
38 matches · 47% win rate
On Fridays −32 ELO, win rate 53%

FAELGOOD loses the most ELO on Mirage: −58 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 70%
0.72 better than 42%
78.2 better than 39%
1.05 better than 59%
46% of 142 duels better than 22%
31% of 16 situations better than 29%
Dust 229
59% better than 76%
0.70 better than 31%
76.8 better than 29%
1.01 better than 42%
37% of 116 duels better than 2%
35% of 17 situations better than 44%
Ancient12
50% -
0.71 -
77.3 -
1.01-
45% of 44 duels -
50% of 6 situations -
Cache11
64% -
0.59 -
66.6 -
0.91-
29% of 31 duels -
80% of 5 situations -
Anubis9
56% -
0.76 -
81.7 -
1.08-
43% of 47 duels -
29% of 7 situations -
Inferno7
71% -
0.72 -
84.1 -
1.01-
58% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FAELGOOD plays

Across 106 matches FAELGOOD averages K/R 0.70 and ADR 77.2; the rating across the 105 rated matches is 1.02. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 39 of 105 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 105 matches with detailed stats: 15 4Ks and 0 aces. FAELGOOD loses the most ELO on Mirage (−58 ELO, win rate 57%). Things go best on Dust 2 (+28 ELO, win rate 59%). Match no. 1 of the day goes best: 77% win rate. Last 30 days: 52 matches, win rate 58%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.