FACEITJAMES

Japan
221 matches tracked 57 matches in 30 days
Last updated:

How does FACEITJAMES play?

Rating 1.14 K/R 0.82 ADR 86.0 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 221 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.6
Knife kills 8 in 221 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 55x 4K, 6 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 85.7
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −22 pp, ELO −90

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −31 ELO
27 matches · 52% win rate
On Dust 2 −14 ELO
47 matches · 38% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 43%
On Sundays −26 ELO, win rate 44%

FACEITJAMES loses the most ELO on Cache: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 45 · Cache
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
38% better than 12%
0.80 better than 82%
84.8 better than 76%
1.11 better than 82%
50% of 245 duels right on the average
37% of 30 situations better than 49%
Mirage38
61% better than 84%
0.82 better than 88%
85.5 better than 79%
1.14 better than 88%
51% of 191 duels better than 55%
41% of 37 situations better than 59%
Ancient28
64% better than 88%
0.83 better than 90%
83.8 better than 69%
1.14 better than 88%
56% of 129 duels better than 76%
50% of 26 situations better than 77%
Cache27
52% -
0.82 -
87.5 -
1.11-
49% of 138 duels -
32% of 19 situations -
Inferno25
48% better than 33%
0.83 better than 86%
86.7 better than 77%
1.16 better than 83%
48% of 129 duels better than 29%
43% of 14 situations better than 63%
Anubis24
58% better than 69%
0.87 better than 93%
89.6 better than 87%
1.23 better than 93%
48% of 105 duels better than 33%
45% of 29 situations better than 73%
Nuke22
50% better than 36%
0.86 better than 83%
88.5 better than 76%
1.19 better than 81%
65% of 110 duels better than 97%
42% of 19 situations better than 55%
Vertigo9
22% -
0.67 -
76.7 -
0.85-
46% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FACEITJAMES plays

Across 221 matches FACEITJAMES averages K/R 0.82, ADR 86.0 and a rating of 1.14. Biggest strength: 3K rounds at 5.4%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 18.5 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 117 of 221 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 198 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. FACEITJAMES loses the most ELO on Cache (−31 ELO, win rate 52%). Things go best on Mirage (+18 ELO, win rate 61%). Match no. 4 of the day goes best: 68% win rate, −23 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, Rating −0.09, Win rate −22 pp, ELO −90. Unchanged in recent months: ADR at 85.7. Last 30 days: 57 matches, win rate 49%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.