F4d

Russia
On FACEIT since 2022 158 matches tracked 36 matches in 30 days
ELO
2,928
Peak across the last 158 matches: 3,299
Rank EU ▼ 2,730 places
#11,268
Russia #3,169 in Russia
30 days · prev. #8,538 · best #8,538
Last updated:

How does F4d play?

Rating 1.31 (from 108 matches) K/R 0.88 ADR 87.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 108 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 43% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (52%).

Headshot rate 35%−17 pp · Ø 52% better than 1%
AWP share of kills 41%+29 pp · Ø 12% better than 99%
K/D 1.32+0.27 · Ø 1.05 better than 96%
Pistol kills per match 3.2
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 35x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Win rate +18 pp
= Stayed the same
ADR at 88.1
▼ Got worse
Headshots −7 pp, ELO −318

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.90 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
75 matches · 51% win rate
In match 1 of the day −48 ELO
62 matches · 37% win rate

F4d loses the most ELO on Mirage: −127 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.20 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 39%
0.86 better than 89%
86.7 better than 73%
1.30 better than 96%
66% of 205 duels better than 98%
37% of 41 situations better than 45%
Dust 238
55% better than 56%
0.89 better than 93%
87.7 better than 77%
1.34 better than 97%
61% of 127 duels better than 89%
24% of 25 situations better than 14%
Ancient18
44% better than 19%
0.87 better than 91%
89.1 better than 80%
1.28-
46% of 48 duels better than 18%
25% of 8 situations better than 18%
Anubis14
43% -
0.99 -
91.8 -
1.49-
63% of 35 duels -
50% of 8 situations -
Nuke6
33% -
0.82 -
78.0 -
1.15-
50% of 18 duels -
0% of 4 situations -
Cache3
67% -
0.84 -
83.7 -
1.16-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F4d plays

Across 158 matches F4d averages K/R 0.88 and ADR 87.5; the rating across the 108 rated matches is 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 19.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 55% win rate in 38 matches. In 82 of 108 matches the rating was 1.10 or higher (76%), in 10 it was below 0.90. In 98 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.45. F4d loses the most ELO on Mirage (−127 ELO, win rate 51%). Things go best on Dust 2 (+30 ELO, win rate 55%). Match no. 3 of the day goes best: 67% win rate, −57 ELO. Improved over the last three months: K/R +0.08, Win rate +18 pp. Got weaker: Headshots −7 pp, ELO −318. Unchanged in recent months: ADR at 88.1. Last 30 days: 36 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.